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Well, that and if you end up with the jobs hard quest it can take some rather considerable time to complete. My team have always blasted through...
The win counter has been on outgoing fights ONLY since its inception. I'm fairly sure this was addressed in the first quests walkthrough. If not,...
Thanks for sorting it, seems to be working just fine today. Noticed it pretty early but some of my synd were a bit keen on getting it done [see...
We've stormed through a couple of the early quests to find that the Hard Jobs quest counter is not working. A few of my syndicate members burned...
I am aware that not only is it wins but also what it takes to win a fight. So maybe you're missing the point. Let me say it a different way......
200,000 stam is about 8000 stam per player required (at full 25 player cohort). I noticed it was pretty heavy, but doable in about a day. 7000...
I don't know/can't remember if Kano have said whether they have investigated a proposed kick feature in depth but if someone has invested in a...
The problem appeared to fix itself about 30 minutes after this was posted. If this problem recreates itself I'll let you know.
Logged on this morning to see a group chat my syndicate uses to communicate and share bosses with allies and friends non-operational. Others in my...
[ATTACH] Just in case people were potentially doubting the ability to finish quests early. The reduction in jobs in the medium tier certainly...
My syndicate crushed quests on all iterations of the quests released. Admittedly we're 25 strong and have a committed player-base that are happy...
Kano have made it quite clear they don't want to provide a raid kick option and rightly so. It would introduce problems of what do you do with...
Well maybe when a player appears new maybe, just maybe, don't open with the holier than thou attitude of don't open a raid if you can't kill it...