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So my question to kano is if they changed it back to min damage rewards because of complaints and not telling the player base ahead of time...
It would be most easy for you to get the drops from Seattle coop boss the decomposers. 92/81 weapon, 51/74 armor. For vehicle SF coop Hacker 89/79
It would be nice if the later world bosses health was decreased somewhat. Also I'd like to suggest that critical time changes sometimes instead of...
The random chance for a drop at the later bosses is so low you can literally do hundreds of bosses and not get a drop from them if your unlucky....
10/10 already done with Paris and have nothing to look forward to til new stuff is out
When it was 20 minute keys it was only a 2 day calendar which is even worse. I agree though sitting at the comp for hours a day just waiting for...
I was thinking it would be neat if we had a character type that gave boosts to challenges instead of energy/stamina/money recovery. Gambler...
Personally I think Kano should just go back to old areas to add another outbreak or two to each area and start adding a 3rd boss for each area...
I'd like to know what changes were added that players suggested this entire year because right now the only thing I noticed was battle arena....
Ok I was thinking of something new and interesting for the games and was thinking wouldn't it be awesome if we had a limited time hitlist event...
It would be nice to have another use for energy. Even with only 1k energy I can easily complete each new area they throw out in 2-3 weeks and it...
Its not just about being too lazy to read whether its a boss help request vs boss collection its there is a limit on how many bosses show up on...
If world boss feed gets its own group can dead bosses for collecting get its own feed too? Would love to see only see alive bosses on the boss feed.