Has Christmas come early, updated our game and then reverted back to June in some sort of bizarre*, yet pleasing time vortex-type thing?
This was much needed as previously challenge helps were far, far, far superior to job helps. But now they are much more similar in usefulness.
I do have a question that is vaguely related to this update:
The new profile layout and added information included was, imo, the biggest present in this irregular, geometric year.
But the jobs helped counter, previously being limited to 10 helps per person, how can this possibly be so much greater than the challenges helped as challenge help was never fully cut off, only reduced to a single experience point per click?
Was the jobs helped tracked somehow before this counting mechanism was introduced, with the challenges being counted from a much shorter period of time?
Or was it because challenge help was introduced much later in the game, while job help has almost always been available?
I think i may have cracked it, i didn't think of that until i just typed this so i may have answered my own question..
Well, i've typed it now and i'm not really one to waste effort.
* Bizarre as it may sound, even after getting somewhat addicted to Zombie Slayer (and the other 3Kano apps), I still love my xbox. One game that i just cannot play enough of would have to be Geometry Wars: Retro Evolved (and of course the sequel with better HD graphics, Geometry Wars Evolved² ). This would explain why this irregular year (and the year or so prior) takes a geometrical shape