Updates to Raid Bosses & Locations

Discussion in 'General Discussions' started by Scoughman, Sep 7, 2016.

Thread Status:
Not open for further replies.
  1. Marcellona

    Marcellona New Member

    So still no way of kicking leeches, place hogs, inert matter, whatever you call those who sign onto a Raid then do NOTHING?
  2. Chasity

    Chasity Well-Known Member

    For the lower levels wanting the raid drops, it does take some sacrifice on their part (as opposed to a higher level who has accrued more stamina & energy) as they proportionately have to expend more stamina & energy to reach the 2000 for to receive an end drop (with neither spending).
    Zoonie likes this.
  3. Kirsten

    Kirsten Well-Known Member

    On the other hand they can level alot faster than the high levels especially in LCN and VC and ZS, so I don't buy that, I watch them do it all the time,
    Erik Bergstrom likes this.
  4. Neil Wheeler

    Neil Wheeler New Member

    You made your decision and now I have decided to stop playing the game, but before I do I want to make sure I understand what you wrote correctly

    Before: If I got 2000 points (1000 or more of healing) and if the RAID BOSS was killed then always got a drop and sometimes got a superior drop.

    Now: If I get 2000 points and the RAID BOSS is killed I may get nothing and my odds may go down depending upon how somebody else does when I am in bed asleep? Did a lawyer draft the rules up for you?

    I know you are a business but this is supposed to be fun. It is a GAME!

    Assuming I have understood you correctly and what I have written above is true: Are you kidding? Why would I want to play your game with your dumb new rules? RAID BOSS was my favorite event in your game and you ruined it. Really? That is what you came up with that from all that feedback? I think you wanted to cut back on rewards for RAID BOSS and asked for our feedback so you could blame the cutbacks on us. I read those posts and nobody was asking for this. I hope this feedback is as upsetting to you as your changes were to me. Please correct me if I have misunderstood but if not GOOD BYE I have had enough!
  5. mi7ch

    mi7ch Administrator

    Nothing is changing regarding how drops are disseminated during the event. All that is changing is there is a now a display highlighting the correlation between doing more actions on a Raid Boss and the chance of getting a Superior drop. @Bite Me Yes has got the right idea.
    Herwindo Chayadi and Kirsten like this.
  6. just find out the category of Reward Drop Chances so far :
    1. decent
    2. pretty good
    3. great
    4. amazing

    awesome job KANO! thanks.
    Bite Me Yes likes this.
  7. shane7

    shane7 New Member

    pfft , i want cake an i wanna eat it now =)
    Bite Me Yes likes this.
  8. Rick B

    Rick B Active Member

    First one was perished early by it's owner (min not done there). Second one I've been posting as the owner abandoned it (it's full now and min+ done there). Here's what the raids look like with the updated info . . .

    LCN Odds.JPG
  9. Lester peterson aka Pete

    Lester peterson aka Pete Active Member

    thanks a little clearer now!:)
    Rick B likes this.
  10. Billy Franklin

    Billy Franklin New Member

    Also you did absolutely nothing to address the squatters that sit at the bottom of raid and do nothing until they are sure it's going to be killed.There should be a button to remove useless players from your raid.
    Kel the Merciful King likes this.
  11. That is part of the game. If you don't want squatters, then A) Get better friends who will do damage. They are out there!! B) Don't share it to the public. I'm not going to invest anything to help a stranger, and possibly some of my enemies unless there is near certain chance that a Raid will perish. At the same time if I can block an enemy from the chance at a drop and experience, I'm all about that!!
    Kirsten likes this.
  12. AlterEgoT

    AlterEgoT Well-Known Member

    Been a while since I've been in the forums. But hey the bait click headline got me so here I am.

    All excited an update? and honest to goodness....oh nvm....

    I suppose it's nice to see what kind of chance you have at a drop, I guess I just do the damage and end up with what I end up with, the items even superior haven't proved all that useful so I suppose I don't pay much attention. Given I am usually one of the top 3 in damage perhaps I just do not pay much attention.

    I suppose sure the location drops are sorely in need of an update. I do seem to recall at one time laughing that they had long ago become useless.

    I see nothing anywhere about bringing actual game content back. or crunching numbers about the insane difference in bounties, which early on was easily negated and now has created such a disparity as to completely stop the game.

    I see nothing addressing the fact that as numbers of actual game players (not event players there IS a difference) also continues to be widely ignored. With so few playing let's be truthful you can keep 20 ambushes on most of the fighters on your fightlist or lowers that tend to attack and then just hide out the rest of the time. Probably specific to ZS.

    The delay included on the hitlist continues to break the flow of the game as people hit there 14 and then leave (it seems to actually hit quicker than that now) especially as with 21 day protection and other added crap, oh yes, crap.....most of the lists are folks under protection listing their ever refilling fl until they get the 10k causing little impact in the game other then sending folks off to bed without any useable income and very little playing time. These 21 day accounts are then often trolling wc and quitting at level 299....setting it aside and starting a new one. Waiting for folks to not notice the account and then renaming and using later. Or w/e the heck they are doing by running it the 299/21 day 10k honorables then quitting....or so they claim.

    Bans in WC continue to reduce even the chatter in the game.

    The leaderboards are now rigged to the point of absurd.

    So uh sure, great, update..yay...rah rah siss boom....eh w/e.

    I shall return the forums to you and go back to my boredom of finding something new to play.

    Best wishes to you each......

    Sorry M7tch. Appreciate the effort, but this is not a major update announcement....this is a slight tweak to already tired components.

    Perhaps for new folks it matters, for this old timer, it's a meh.
    Kel the Merciful King likes this.
  13. Kel the Merciful King

    Kel the Merciful King Well-Known Member

    Clarity on chances would be fine if all the odds were shown in the boss feed itself. The current information is that in each group in the raid party, it is the expectation that the highest actions in each group will get the superior drop with a high probability. Second, less so, third, less so ... down to 10th in group having a so so chance. So illustrating this, helps with support tickets, and possible encourages a bit more competition in the Raid boss itself for "position". Race to the End and yes, don't go to sleep Wheeler there :)

    The second change strikes me as potentially much more major with potentially a very anti-competitive effect (VC 3.0 like).

    If I understand you, the next "new" empire, will have the usual new adventures but depending on how far past the opening up of that empire in levels you are, the strength of the item will vary. In VC, that would likely be level 16300, and today, 80 people are now above that level. They vary from 100 levels above to 30,000 levels above. So the weapon/warrior drop in the adventures will vary by level, so the highest level 30,000 above, will get a drop from the same adventure "superior" to what the 20,000 level above player would get, and the 20,000 level above player will get a superior weapon than the 10,000 above, from the same adventure? Is this roughly correct? And that item, will be stuck at whatever value it was earned at or will that value vary by the level above factor?
  14. keith bradshaw

    keith bradshaw New Member

    maybe a nice idea for you on the raids bosses can we have an option to delete the childish high lvl players who just join the raid and sit there like a fat kid in a candy shop with no money to spend
  15. Kirsten

    Kirsten Well-Known Member

    Be careful who you invite and do not go public , problem solved
  16. sable

    sable New Member

    this might stop people doing 2,000 actions only as reward not certain, hard luck for the raid sitters ,
  17. Grand Master Fielding

    Grand Master Fielding Active Member

    CAPITAL IDEA!!!! Something needs to be done with crafting.
    Sir Opinion Alot likes this.
  18. Grand Master Fielding

    Grand Master Fielding Active Member

    KANO - if you want to do something to help with RAID's, then penalize people (aka Bogdan Finn or Shockwave) who will attack a raid and then leave it at 1/4 to 1/2 health. Any person who does that - should lose all their experience when that raid is finally killed. Morons leaving raid bosses unhealed causes more problems in server 2. Wanna show you're serious KANO, tackle that issue.
    GoddessFreyja likes this.
  19. Reg Hahn

    Reg Hahn Member

    The idea on location bosses simply seems to continue the same old story of making the strong players even stronger.. The top bosses are usually just shared by a select few in private offline chats, which means the great majority never get a chance to win these drops...
    If the players at the top are bored then increasing the ability gap between them and the ones below is surely only going to make a bad situation worse.. Don't gansters often say getting to the top is the easy bit - the hard part is staying there?
  20. Your odds f**king sucks :mad:
    My odds said G R E A T and i got this useless item....
    Novice Vestments
    169 Attack
    130 Defense :mad::eek::mad:
Thread Status:
Not open for further replies.

Share This Page