There have been plenty of suggestions about how to make the arenas better for everyone. Some of them have been implemented, and it appears that there are mixed reactions about the others.
Being a relatively low level compared to the top 20 players in LCN (and Vikings and Pirates, for that matter), I think that the best idea has to do with how health awards are given out. I think that they should be shared amongst everyone that attacked. Example: Player A and Player B attack Player C. Right now, if Player A gets the kill, he gets the whole award, even if he only got the final attack for the kill. I think it should be prorated based on the amount of damage done. I think this will greatly help the lower level players last longer, while not severely impacting the higher level players, as they have (and would maintain) the advantages they enjoy for being stronger. More than likely, the higher level player would still do more damage than the lower level player based on strength and thus receive more of the health award. It would enable lower level players to earn health besides from what is gained from just attacks. Conversely, if a lower level player "steals" a kill from a higher level one, the higher level player would receive something for doing most of the work. I would think that there are not many lower level kill "steals", based on my own experience...
Last edited: Aug 21, 2012