The first being a kill / death ratio, just like in Call of Duty. Kills divided by deaths, how many kills for every death.
This could either be seperate for Fight / Hitlist, or combined into one figure.
Eg: Fight Kills: 9,281 Death Count: 961
Would give me a 9.66 Kill/Death ratio
This would bring yet another downside to playing all attack, as a 'Glass Cannon'. Everybody knows these glass cannons die so easily, seemingly no matter how much health they pile up.
They are obviously after kills when adding so much overpowering attack, so the fact that they die so much should, imo, be more apparent than just a quantity.
Who kills more than they die, by the most margin?
The second idea is a total of all experience fed to us by losing attackers, as shown by the awesome new game history.
This figure could then be added to the leaderboard, and people could work to make the most experience profit with the least effort, by healing and letting people hit you. I know of a bunch of people that would get serious quantities of experience being donated to them while they heal and watch the numbers roll.
I know the whole profile page has just been overhauled and i, for one, am very grateful but is there any harm in pointing out other additions that we should find interesting.
I just feel
That the friendly comptetion
In this game
Should be taken to the max.
EDIT: I posted this in General as this could possibly be a suggestion for all 4 apps, and as not to unnecessarily increase my post count when i could just make one post in General
Last edited: Jun 20, 2011