A combination of naivety and FP's from leveling might have been the trick. It was also around the time of a weekend calender. From level 1 to 200 are the fastest growth rates that I have seen and experienced across the games.
I've played the guild wars from the beginning. If I use all available refills and tokens, I get six levels. Six. Every single time. I know this because I look at the "during the guild wars you gained xxxx XP" stat every time and do some math. That's how much I got over a year ago when I was level 4000 or so and also what I get now at level 6000. I don't believe people are getting that many levels JUST from guild wars.
If your able to just attack, then you might level up some. But with those that cheat, many of us have to spend all of our tokens just to heal. You can't level up just by healing. And I know about a guild that does cheat. Cents there is no way a guild should be able to kill off another guild that is fully healed within a minute.
If I have 300 tokens, I can personally kill off any guild that has 8-9 billion health or less (give or take), all by myself, as fast as I can click 100 times (3 attacks per click). I'm only about the 15th most powerful person in my guild, anyone above me could do it even faster. The top player in the most powerful guild could easily kill ANY B,C,D or E guild (and most A guilds) all by themselves if they have their full complement of tokens (not even counting refills). And the word is "since" EDITED: to change "million" (which was mistakenly in my original post) to "billion" (what I meant)
How much impact would load-out have on those numbers? I know a defensive load out gives moar health and means you do less damage when attacking.
My loadout actually leans a bit to the defensive side (although generally balanced). The key is the strength of your guild. I switched guilds about a year ago and immediately noticed a gigantic increase in the amount of damage per attack when I went to a stronger guild
Why not give 50 tokens upon level up? This could possibly create more PVP action, and some guild's more of a chance to place decently if choose not to buy tokens outright for FP's....
that is crazy that one player can take out a C tier guild all by himself without any help. no wonder the wars suck so bad. i don't think getting tokens each level is really going to help anything.
If that person has to miss the war, they should not join. That way guildmates won't be staring at their 0 and coveting their tokens.
but even if someone does not participate, if they join, their stats go towards the overall guild health and strength for the war.
I'm having trouble with it letting me join my guild wars no join button I need help 7hours left to join and i wanna help my crew out
Having fully read this thread & searched the forum, I can't seem to find an answer to a question. When speed attacking another Guild, I'll see a drop pop up but unless I want to risk losing a kill to stop & see what it was, there isn't a way to find out what you have gotten as drops during the war. We have a way to see what drops we get in normal battles so why not have a way to see what we've gotten as drops in a War? Unless everyone knows exactly what they have in their inventory & how many of each, trying to find what you may have gotten as drops can be mind bogglingly difficult. ADDENDUM: The drop list should be limited to each War instead of a running total & available only after the War is over. That way you can see exactly what you got during each one.
In the Guild Wars on Kongregate Viking Clan, the page moves every time you heal. I don't have this problem on Kanoplay. Could you fix this please?
I am still having the issue with the page moving every time I heal in Viking Clan on Kongregate. Please address this issue! This has been 2 weeks already and I havn't heard a reply.
During the last 3 GWs in VC, the clock starts spazzing out during the last 15-30 minutes. It's not a huge deal, but it is a glitch and thought you'd wanna know
Our timers do sometimes run into conflicts like this since there are so many of them the script gets confused. A refresh usually gets everything back on track. I'll let the developers know to keep an eye out, though.
Scoring Question: When your guild dies, you lose the points from the most recent kill. Does 2 kills in a row protect the first kill or would 2 deaths in a row following those 2 kills subtract the points from both of the kills?