Ok, lots of feedback! Great to hear. Keep it coming.
So first off let me clarify - right now (before the change), XP does not go down as you take damage. You do less damage to the raid the lower your party health is, and if the raid party is wiped, there is a permanent reduction in the XP reward for each action that stacks if the raid is wiped multiple times.
The new change gets rid of the permanent reduction, and in order to keep XP payout consistent, it will now decline for each attack while party health is below 50%. I.E if the party is at 75% health, you get full XP, if it's at 49%, you get less, if it's at 25% you get even less XP. @Norse Les Bean
Above 50% you will earn as much XP as you can.
Also, to answer your question @Birkebeiner
, you don't need to heal back up to 100% - even if you just heal once, the buttons will work again, but you won't earn maximum XP unless you're over 50% health.
not sure what you mean here - the energy drops depend on how much work you do, so just seeking these with minimal effort isn't going to reward much. And anyone in a public raid with low health should be trying to heal it; is there something we missed about how you expect these to work?
If the raid is wiped, there's no downside, you just heal back to up to over 50% and you'll be able to collect max XP until it goes back below 50%. The number of minimum actions is the same, 1k heals, 1k attacks.
the bonus boosts were posted on the forums
just after 10 AM on Thursday and to the games shortly after that. Emails can sometimes take a bit longer. Not sure what you mean about the buttons - they are just greyed out until someone, anyone, does at least 1 healing action. You can attack and heal all you want as long as the party health is above 0, but you won't earn max XP unless it's above 50%.
This is definitely going to affect players who keep raid party health low and grind those raids for XP. I know the original set up of the raids made that possible, and it's something we want to correct so that people are able to kill more raids and get more chances at Superior drops. Removing the risk of "wiping" raid parties should hopefully make people feel safer making public raids, giving everyone more opportunity to participate and increasing the chance of an average raid being successfully beaten.
By vampires do you mean players who only attack and don't heal? If so, this should punish them by reducing their XP payout for attacking as long as they refuse to heal. Also, assuming you both complete the minimum, healing is worth more "actions" than attacking is, so if you're competing against someone who refuses to heal, you will be higher than them in the tier if you're healing to keep up with the damage they're doing to the party health.
@Norse Les Bean
you get XP for healing too, don't forget. I think one of the key takeaways here is it's not really making you heal MORE than before, just earlier. Previously you could wait until party health was low before switching to healing, which came with a risk of potentially wiping the party. Now if you want max XP, you have to switch to healing once you get near 50%, and everyone is motivated to do that to get the most XP, so we will hopefully see people act more consistently.
I'm not sure what you mean by "stealing" actions - someone healing while you attack is good for you if you want maximum XP, and if you want to do the most actions, healing is a good idea since it does more actions per click. You shouldn't have to use any more energy to keep the party at 50% health; you can do the same as you would if it were wiped, just more often/earlier on.
@The Blood Eagle
If players want drops they need to help kill the raid, and if they want the best XP possible they need to alternate attack and heal actions. Doing attacks when the party is below 50% health will give you less XP, so it should
give people MORE of a reason to heal, unless I'm misunderstanding what you're saying.
Overall this change is designed to help people fight raids in the best possible way for them. To earn maximum XP from the event, you should alternate attacking and healing to keep the raid above 50%. Having your skill points invested in Attack and Defence evenly or building a party of both Att and Def-focused players will help ensure you do plenty of damage while also having a bunch of party health. And this'll make sure you do as much damage, earn the most XP, and do almost as many actions as possible while also having a solid chance of getting a drop, potentially a Superior.
I hope that helps clear things up but I know this is a complex feature; if you have more questions, fire away.
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