True, some of the raid killers are new players, but the problem raid killers are higher level players. Also, the players that end up killing the raids didn't do so because that was their intention, but because the actual raid killer left the raid at such low health that the next player to attack who doesn't look first will end up killing the raid. One possible fix would be to use the "you are at too low health to attack" gimmick of world coop bosses, battles and cage matches where you cannot attack unless you heal back up. That would, partially, fix the problem of players kililing raids on their first attack after a raid killer nearly suicided the raid almost all of the way down. A way to limit those types of players from causing problems and punish them at the same time would be to give the player who startedthe raid the ability to kick a limited number of players from the raid and be able to block certain players from joining their raids in the future. This would, hopefully, make the players that try to get raids killed either think twice about doing so, or prevent them from entering raids entirely. Right now there are no real consequences for a raid killer, and they will simply keep putting raids on the brink of death whenever they get the chance.