The Godfather is not pleased with you.
I have a suggestion to improve raid events.
Problem: Many raid bosses are not defeated in time due to players joining a raid doing the minimum 2000 actions and then slacking hoping other players would do the hard work of taking it down.
Let me elaborate a little.
Raid Boss health is 505 million. 30 players can work together to take it down.
Ideally each one should do 505/30=16.8 million damage(around 8000 actions).
Doing the minimum 2000 actions usually result in around 4 million damage dealt. That is
4 times less than the required amount.
A raid boss with 30 players when defeated will drop 30 items, one for each participant. Let's disregard the difference between common and superior items. Why? Just because even the common raid item drops are useful to MOST players.
Based on the numbers above, we clearly see that each item's true cost is 16.8 million damage or around 8000 actions.
But to qualify for a drop you only need 2000 actions(
one quarter of the actual value!).
This opens the door for a very shrewd strategy. Join the maximum number of raids you can, do 2000 actions and as long as
at least 25% of them go down you'll be breaking even. Anything above 25% and you are beating the system.
I don't blame these clever selfish players. According to game theory their strategy is perfect if they are after an item drop. They get the
best yield of item drops to actual work done.
Example: A player joins 100 raids with the minimum action strategy and only 30 of them go down. That's 30 drops. He would have only gotten 25 drops if he played fairly. He made a profit of 5 drops while also causing 70 raid bosses to not going down.
There is currently no backlash for such strategy.
Solution: The bottom 10 players who dealt the least damage to a raid boss that is not defeated get hitlisted by
The Godfather.
On the surface this does not look like much but it will definitely balance the game a bit.
Based on the above example, the player would still get 5 extra drops but at the cost of getting hitlisted 70 times. Is it still worth it?
Even players not applying the above strategy will be motivated to do more to take a raid boss down.
No one will want to be in the hitlist zone.
This will create a positive feedback mechanism that will result in a lot more raid bosses going down.
Benefits:No more complaints about slackers/option to remove a player from a raid, no need to constantly adjust tiers regularly, the godfather rewarding/punishing mobsters is already an integral part of the game, more stamina will be spent during raid events, more favor points bought
Win-Win situation for everyone. Click to expand...