Yeah there is definitely an issue with party health. I miss seeing the big health my big party makes! It was nice looking at the very least. I like the raid tiers, no need to change them.
So ,the first raid I joined was finished and no achievement? Did I miss something in the fine Print? Well now I hear since it is the same boss, or a level 2 version of the same boss, there is no achievement,well that seals it for me, I won't be joining anymore, how hard would it have been to make a new boss ,or a level 2 version of the same boss,?? things just keep going from bad to ............. sheeesh
Is there a benefit to open more than one of my own Raid Bosses? Besides the "control" of inviting on my own boss, is there an advantage in terms of rewards earned, XP, drops, or anything else, or once I have my first one killed, is it the same if I just contribut to those of good clan?
Raid Groups will not have as much health this time around because this Cave Dragon is "weaker" compared to the previous Raid Bosses, so the calculation for adding to Group health has been changed to compensate. Group health is still increasing when players join, just not as much as previous bosses. Also Raid Bosses do not have "levels", as we've said since the first event. There have been a few requests to bring back some of the older Raid Bosses as players missed the achievement the first time around. If people don't feel like there's any actual benefit to this, then I will speak to the content creation team about fitting in more new Raid Bosses. To clarify the above point, we are not stopping the creation of new Raid Bosses, we are just mixing in an older one occasionally because some people might have missed the achievement.
Thanks for the clarity. I like the idea of mixing older bosses in for the achievement but I don't like the 95k health cap on this boss. I like being rewarded for having a monster raid party. But thanks for the response.
i could care less about the achievements. there are so many that i will never get. if i don't get these, then oh well.
i am on Server 2 and they really need to do something about these rewards i know they are random but i just bought $40 for 214 favor and spent a little over 60 favor on 1 boss for stamina refills and was 2nd top damager and 1st top healer and got a common item Vassal Helm 156 Attack 202 Defense
i couldn't care less what they do with the raids. less often, more often, recycling them, adding more, less drops, more drops, whatever. it doesn't matter.
I think it is great that they mix in the older bosses every now and then...I like going for the items. Completionist is the way RPG's are supposed to be played.
You dont think you took down energy drops a little to much this time? 50 20 stam hits and healing raid 50 times and no single dropp ?
Probably mockery. For some reason they want to make you walk between the heal and attack button more often, maybe 100.000- 1.000.000 times with every event. With a bigger party health I could do like 10-15 attacks and heal after, now after 3-5 attacks I have to heal to make a decent damage with a 20 stamina attack. By lowering the health party they make you to make a lot more refills as every attack is much less effective now.
Maybe the lowest tier should be 100-2000 to prevent level 6's destroying other people's hard work. 56 minutes ago Lionel Olfred Our Raid has perished to the Cave Dragon. We must rebuild! 57 minutes ago Lionel Olfred Our Raid has perished to the Cave Dragon. We must rebuild! Joined an hour ago with the sole purpose of sabotaging raids it seems
There was a level 110-120 (somewhere in there) that did that to one I was on. I think the minimum should be level 250-300 at least.
Even that won't work, I see Raid boss players getting to that level with one raid event,they the don't play till the next raid and they are clueless for the most part, the Best way is to only send out invited privately.
I just wanted to say that I love the Raid bosses. They're a beast way for me to grab a couple hundred levels in a hurry. However, I also want to point out that other than the achievement, there is absolutely no reason for somebody to start their own Raid. I can get my levels hitting other peoples Raids as opposed to spending 3300 energy at a max of 41 energy per adventure to get the keys. That's a lot of energy to be spending and it was the same for the last boss. People don't want to spending their Favour Points on energy refills when they can spend them on stamina refills to get some levels. I would expect the amount of Raid bosses being done to drop off very soon if either the keys aren't made more accessible or you don't throw a decent reward in for starting your own Raid. Please note that if the amounts of Raids being done drops off, the amount of money Kano makes will also drop off in direct correlation. People are already refusing their money from the Battle Arena & now the energy problems with the Raid.