2) Increase of the minimum actions needed to qualify for a reward when the Boss is killed. Right now we're looking at a combination of 1,000 overall actions and 1,000 healing actions for a total of 2,000
As I read this, you will 8 double the minimum required effort, and not relate it to the persons stam,energy or leveling. Meaning that a low level (which you did focus on a lot in this round based on the tier 1 levels), would have to do loads of levels in which they dump their 50 gained stam into the raid to be able to heal it when they level or be able to find someone to heal for (which is what they actually can do to help out on the boss).
At the same time high levels will have to focus a lot more on being able to heal since they will need at least 1k energy to participate in 10 raids over 4 days, meaning 2500 energy pr day.
Both does not seem to work out very well in my mind, since we do see lower levels being healers (because they got no stam) and high levelers looking for some energy players to help them out with the healing
I do find the 2000 actions required to be fair enough, but if you make a low level tier again, they should have a lower requirement (4 levels of healing for a low level, where healing now gets easier, so they will need to coordinate their healing, and we are talking about new players) but the minimum required healing should probably be around 500-700 on a given boss.
Apart from this the changes you are making looks very nice. You did forget to address one issue. The death of the raid team. I have seen this time around at least 2 raids where some newbie to raids join in, kill the raids twice in two minutes, and after that the raids is kind of screwed. Why would I waste 1000s of stam on attacking it, loosing 20% of my xp reward plus seeing the boss go up in health.
In my view, it is fair enough that raid gains back health BUT you should not be able to kill it twice in a row. If you kill the raid, you get 12 hours of waiting before continuing on the boss (2 times max raid kill still apply) and YOU get a penalty of 25% xp drop on future attacks (diminishing the idea of them killing it again), healing still give max xp. The other players are NOT getting a penalty drop, because if they do, you will see even more raidswhere new players aren't getting access to them, which hurts those players.
Last edited: Dec 18, 2014