The 3rd Raid Boss is tomorrow! Here’s a detailed overview of how this feature works. Summoning the Boss While the event is on, you can either summon your own Raid Boss or join someone else’s. Every player’s Raid Boss is the same strength, regardless of who unlocked it. Raid Bosses are unlocked with 4 different Keys. Keys drop from Jobs in specific Locations, each yielding a different Key. Jobs with higher Energy costs have a higher chance of dropping a Key. When doing Jobs in locations that drop Raid Boss Keys, you will be able to see how many of each Key you current have. You can also jump between Key-drop locations. Vigilante League Task Force Keys can be found in the New York, London, Las Vegas, and Dubai locations.You can unlock your Raid Boss as soon as you have one of each of the 4 Keys. Any unused Keys in your inventory can be turned in for XP after the event is over. Keys are not useful for anything other than unlocking Raid Bosses (they can’t be equipped or used in crafting), so you might as well turn them in for rewards. Raid Party Mechanics Raid Bosses are powerful opponents intended to be fought in large Parties of players. Party positions are divided up into 3 Level Tiers. There are 10 Party Positions available for each Tier of player, for a max Party size of 30 players. We recommend your Party contain at least 20 committed players. Raid Bosses are harder if members are inactive or not keeping the Health bar up, so we suggest hand-picking your Party for the best possible team. Fun fact: Players do not have to be Mobbed up with your to join your Party! Try to include some players with Defense-oriented builds to help balance out the Party and provide a solid base of Health for the fight. Inviting Three invite links provided in the Invite Tab on your Raid Boss page. To invite someone, send them the link that corresponds with their level. Again, players don’t have to be Mob members to be invited. If you wish, you can also close off previously sent links. Click the Invalidate Link button to close off the previous URL and generate a fresh one. Anyone with the old link will will be unable to use it to join, If you just want to fill up your slots quickly, you can also turn on Public Sharing. This opens up your Raid Party positions to be filled by any player who visits your Raid Boss page, regardless of whether or not you have invited them. Once someone has joined the Raid you are stuck with them for the rest of the fight, so use Public Sharing with caution! Raid Party Health You can help establish a solid base of health by inviting players with defense-oriented builds to your Party Keep a close watch on the Raid Health Bar, as the Boss will deal back a lot of damage whenever someone Attacks or Barrages it. As the Raid Party’s Health is reduced, your Attacks and Barrages will do less damage and earn you less XP. If the Party’s Health ever hits zero, the Party has wiped. The Boss will regain health whenever it wipes the Party, so be careful! Heal the Party regularly to earn XP, keep XP Rewards for Attacks and Barrages high, and deal more damage in combat! Raid Boss Mechanics Fighting the Boss The Attack and Barrage buttons are used to deal damage to the Raid Boss. The Raid Boss will hit back whenever someone damages it, and in a twist unique to this feature, if it manages to wipe the Party’s Health, the Boss will heal back up to the last checkpoint. Boss Health Checkpoints occur in 10% increments. For example, if the Vigilante League Task Force is at 75% Health, then succeeds in wiping the Raid Party, it will heal back up to 80%. Every time you get wiped the amount of XP awarded for actions declines, so keep your Party healed! Wipes are tracked, and anyone whose actions have caused a wipe will get benched the 2nd time it happens. Benched players can no longer Attack or Barrage and are restricted to Healing for the remainder of the fight. Loot Loot is claimed when the Raid Boss is defeated. If the fight timer runs out before the Party can take it down, the Raid Boss will escape without dropping items. The Raid Boss has 6 loot items, each with a Common version and a Superior version, the latter being stronger and rarer. Everyone who does at least 2,000 actions (1,000 of those need to be Healing) will be awarded with a Loot item, Cash, and XP when the Raid Boss is defeated. The drop you get is determined by random, however under special conditions a player may be guaranteed a Superior item drop. For example, a player who summons their very first Raid Boss will always get a Superior drop if they succeed in defeating it. Raid Boss Tips The Raid Boss is meant to be a challenging event! Even with a large and dedicated team, it will often take several days to defeat it, so don’t go in expecting a quick or easy win. However, with care and coordination your Party can take it down more efficiently. Remember that the Energy requirement Jobs in each Location have the best drop rates. It might take some time to summon a Raid Boss as the Keys drop randomly from doing Jobs. If you haven’t received a Key yet, keep at it! It recommended that you keep your Raid Party private and build a custom team. Use the 3 Invite Links provided in the Invite tab to recruit players for each Level Tier. Remember that you can invite anyone to your Party, even players who are not in your Mob! Keep your Party healthy! You’ll do more damage, earn more XP, and avoid wipes that set you back and reduce your XP returns. Try to do Barrages instead of Basic Attacks when you can, it’s faster and the Party will take less damage. That just about covers the Raid Boss! You can expect to see the Vigilante League Task Force live in game tomorrow morning. Any feedback you have during the event can be left in this thread. Good luck!
Changes from the Interpol Raid Boss: Adjusted level tiers Reduction in Party Heal cost with a 15% buff to Health applied to the Party on each Heal 2,000 minimum actions to qualify for a reward, with 1,000 of those needing to be Healing actions Buffed drop rates for Keys in the player's favor Buffed Energy drops from performing actions against the Raid Boss (Attack or Heal)
so does this mean end reward will not be given to all who complete both 1000 of healing and 1000 in attacks? you say eligible.. makes me think it is like ZS where not everyone gets a final weapon reward
This is a very good question Angel. I am waiting to hear Kano's response. Last raid there was a bug that kept some bosses from dropping a reward when defeated and with a screen shot sent in this was corrected. If a boss is defeated with a player doing the minimum at least required will they be rewarded with either a common or superior drop or are those randomly dropped? We await your answer.
Everyone who does at least 2,000 actions (1,000 of those need to be Healing) will be awarded with a Loot item, Cash, and XP when the Raid Boss is defeated. The drop you get is determined by random, however under special conditions a player may be guaranteed a Superior item drop. For example, a player who summons their very first Raid Boss will always get a Superior drop if they succeed in defeating it. It's stated in Mitch's original post ^^^
2 things here. in one instance it says eligible, the 2nd instance we WILL get a drop. Which is it? Is everyone guaranteed a drop or just eligible for a drop? Eligibility and definitely are 2 completely different things. Just because your eligible for one, it's not guaranteed your going to get one. M1tch, clear this up will you.
self explanatory Seth, if you join you WILL BE ELIGIBLE, but you WILL only get drop if you do the minimum requirements.
All looks fine , maybe only the 1000 healings are to much for Mob Wars considering the energy its regenerating only to 500 / level , but lets try and see first
Sorry Jade, you are exactly right. Mitch did answer this question in his original post. I will slow down and pay closer attention to what I am reading. Although one of the comments does say that he edited his post. In any case its clear now and I am ready to go find some keys! Thank you all, see you on the LCN battle field.
Adjusted level tiers Reduction in Party Heal cost with a 15% buff to Health applied to the Party on each Heal 2,000 minimum actions to be eligible for a reward, with 1,000 of those needing to be Healing actions Buffed drop rates for Keys in the player's favor Buffed Energy drops from performing actions against the Raid Boss (Attack or Heal)
Did the situation get sorted out with lower levels being able to pick up 4 levels to my half a level with the same amount of attacks and healing?
I doubt it. It sounds like the challenge help diminishing return rule. The thinking is that you should not get an "unfair" advantage as a higher level continuing to get loads of levels, it just allows lowers to level up and keep them as long-term players until they become a higher level themselves? (scratching head)
2,000 actions, with 1,000 of those needing to be healing actions, will net you a reward when the Boss is killed. Sorry for the confusion.
I honestly don't see why anyone wants to do these raid bosses apart from lower levels. if you want to get stronger, buy some loadout in sale. If you want to level, get a level partner. You get twice as much bang for your buck, just takes longer. Funny how fp's have gone up 20% (only in Europe apparently) just before raid bosses start. If you want to make more money KANO, put prices down! Then more people will buy more stuff, more often.
If there is a 1k healing requirement, there should be some way to track how many healing actions you have done... :-/