The first Zombie Slayer Raid Boss is available tomorrow morning! Here’s a more detailed overview of how this feature works. Summoning the Boss Every Raid Boss is the same strength, regardless of the level of the player who unlocks it. Raid Bosses are unlocked using 4 different Keys. Keys drop from Outbreaks in four specific Locations, each yielding a different Key. Outbreaks with higher energy costs have a higher chance of dropping a Key. When doing Outbreaks in locations that drop Raid Boss Keys, you will be able to see how many of each Key you’ve currently got. You can also jump straight to the other Key locations to do Outbreaks there. U.N. Ambassador Raid Boss Keys can be found in the Canada, Brazil, Spain and England locations. You can unlock the Raid Boss as soon as you have one of each of the 4 Keys. When the event ends, any unused Keys in your inventory can be turned in for XP. Keys are not useful for anything other than unlocking Raid Bosses - for example, they can’t be equipped or used in crafting, so you might as well turn them in for rewards. Raid Group Mechanics Raid Bosses are powerful opponents intended to be fought in large Parties of players. Parties are divided up into 3 level tiers. There are 10 Party Positions available for each Tier of player, for a max Party size of 30 Slayers. We recommend your Raid contain at least 20 committed Players. Raid Bosses can become more difficult if members of the Party are absent or not keeping the Health bar up, so you may want to hand-pick your Party for the best possible team. Try to include some Slayers with Defense-oriented builds to help balance out the Party and provide a solid base of Health for the battle. Inviting Three invite links provided in the Invite Tab on the Raid Boss battle page. To invite a Slayer to join your Party, send them the link that fits the level of the player you are inviting. If you wish, you can also close off previously sent links. Click the Invalidate Link button to close off the previous URL and generate a fresh one. Anyone with the previously sent link will will be unable to use that same URL to join your Raid Party. If you just want to fill up your slots quickly, you can also turn on Public Sharing. This opens up your Raid Party positions to be filled by any player who visits your Raid Boss page, regardless of whether or not you have invited them. Once someone has joined the Raid you are stuck with them for the rest of the battle, so use Public Sharing with caution! Raid Group Health The Raid Party has a shared pool of health, which is calculated based on members’ total Health and Defense skills at the time they joined the Raid. As new members join, the max health of the Party will be updated. Party members can use Energy to replenish the Party’s Health. Keep a close watch on the Raid Health Bar, as the Boss will do damage back every time someone attacks it. As the Raid Party’s Health is reduced, member’s attacks will do less damage. If the Party’s Health ever hits zero, the Party has been wiped. The Boss will heal when it wipes the Party, so watch out! It’s a good idea to include some Slayers with defense-oriented builds in your Party to help establish a solid base of Health. Raid Boss Mechanics Battling the Boss The Attack and Barrage buttons are used to deal damage to the Raid Boss. The Raid Boss will hit back when you attack, and in a twist unique to the Raid Boss if it manages to wipe the Party’s Health, the Boss will heal back up to the last checkpoint. Checkpoints for Boss Health take place in 10% increments. So for example, if the U.N. Ambassador is down to 75% Health, then succeeds in wiping the Raid Party, it will heal back up to 80%. Every time your Party wipes, the amount of XP awarded for actions is reduced, so make sure to keep the Raid Group healed! Players who keep attacking when the Party is at low health and cause a wipe are tracked, and will get benched if they do it repeatedly. Anyone who has caused the party to wipe 2 times will be unable to make any further offensive actions against the Boss and won’t be able do anything but Heal for the remainder of the battle. Boss Kill Rewards Loot is claimed when the Raid Boss is defeated. If the battle timer runs out before the Raid Boss has been killed, the Boss will escape without dropping any items. The Raid Boss has 6 loot items that can be earned when the Raid Boss is killed. Everyone who does at least 1,000 healing actions and 1,000 overall actions (this is a combination of attacking and healing) will be rewarded with Cash, and XP when the Raid Boss is defeated. The chance to get a a drop is random, however under special conditions a player may be guaranteed a Superior item drop. For example, a Slayer who summons their very first Raid Boss will get a drop when it is defeated. General Tips The Raid Boss is meant to be a challenging event! Even with a large and dedicated team, it will often take several days to defeat it, so don’t go in expecting an easy win. However with care and coordination your Party can take it down fast and more efficiently. Work together, keep your health up and try to do Barrages instead of basic attacks when you can. Don’t let your Party get wiped, or it will set you back! It might take some time to summon a Raid Boss as the Keys drop randomly from doing Outbreaks. If you haven’t received a Key yet, keep at it! Remember to do the highest Energy requirement Outbreak in a Location for the best shot at getting a Key. It is highly recommended that you keep your Raid Group private and use the Invite Links provided to add members to your Party. The Raid Boss does have Health checkpoints, but try not to let your Party wipe as this reduces your XP returns. That just about covers the Raid Boss! You can expect to see the U.N. Ambassador live in game tomorrow morning. Any feedback you have during the event can be left in this thread. Good luck!
You increased the minimum number of actions to 1000, this seems to be the diffrence if we compare with other raids! Good luck all!
My concern is about the raid boss levels. 0-500! really, as an active player it takes less than a month to pass that. And to pass lv 1500 to the highest tire it is about 200 days of play. So almost all active players will have to share the 10 lv1500+ spaces.
My faction has some low levels and I myself don't level until my property upgrades are complete. Can't wait for this boss
England key drops are horrible, spent 800+ energy and not a single key, and yes I only do the highest energy required outbreaks.
Drop rates, are bit ridiculous...my party spent heaps, looking for keys, even on the highest paying outbreak.
As i suspected. Have seen 5 shared bosses. In average 1 in tire 0-500, 3 in 500-1500, and all of them full in 1500+,
The level tiers are too low, in kong/armor server most players are over 1500 level, please take a look at this kano.
Hmm, the developers thought they had a pretty good balance, sorry to hear that this isn't the case. We unfortunately can't change it mid-event, but we'll try to strike a better balance next time. The developers are telling me that no kills have been reported as of yet. Do you have a link to a defeated boss?
Here stamina is the problem in Zombie Slayer and energy is ok considering its regenerating up to 4500 energy each level if we compare to Mob Wars where energy is a problem, every game is diffrent and raids need to be diffrent for each game in stamina and energy requiered for attacking and healing
i have low nrg, not enough nrg drops so ill get screwed on many im sure... people are rushing too much...