On Monday we released a change to the fight mechanics in LCN. This change was intended to increase the amount that Attack and Defence Skill Points affect your fight strength, in order to bring them in line with how much stronger items have gotten over time and to make PvP more fun and competitive within your fight range. We’ve received a lot of feedback since Monday, and after analyzing the impact of this change, we believe we went too far too fast in strengthening SP vs. inventory. We also didn’t give people enough warning or a clear enough idea of how this would affect them. Today we are releasing another change to the fight algorithm that will add weight to your inventory when calculating fight strength, making sure there’s a clear benefit to equipping better items across all level ranges. It will also bring items and Skill Points more in balance, but to a much smaller degree than our initial adjustment. We still believe that Attack and Defence are underpowered versus inventory strength, and so we plan to scale up the change over time to gradually improve the power of players with high Attack and Defence. However, a slower rollout should give those of you with strong inventories a chance to level up and put SP into those stats. The way the algorithm is designed, items will continue to become more powerful and effective the more SP go into Attack and Defence, making players with inventories formidable opponents whatever their level range. We don’t want people to feel like their inventories or Skill Points aren’t useful, and it is 100% our responsibility for not scaling SP up to match how items get stronger over time. We will continue to analyze the data and listen to your feedback going forward, and we will learn from this to make sure we improve how we analyze and communicate about potential changes. We hope you will forgive us for overreaching with this change, and that you understand where we’re coming from as we try to make LCN more fun for all players. Thank you to everyone who shared their feedback with us and who continue to play and support the community — we couldn’t do it without you.