questions :-
How many counter can you put on a player?
How many cagematch attacks can a play use on you?
Can you protect yourself from cagematch when inactive by using hospital health as a defence option?
Can you explain why this is not so much worse for a weaker total player, having to endure battle attacks from a slow level strong attack player?
How is what you are proposing any different than a cagematch fighter preposing removing battle attacks from the game?
I would ask why you consider cagematch any more harassing or bullying than battle attacks in the same position, but you say :-
Kirsten said: ↑ There is no harassment or bullying in a fighting game that excuse falls flat
Why should the cagematch be removed when it is already so limited. Compared to battle attacks being removed?
If you was in armor/kong pc I could show you what ever level you was, with you being able to reset you SP for cagematch, that cagematch is far less harassing compared to any other form of potential harassment
I'll say kill you more times per day, rather than harassment, as you chose to say there is no harassment.
I would question your point you do not hide ( your word ), as you hide with full power healed when inactive, then you make a thread to get the only major minimal attack on you remove from the game that can diminish your hiding with full power heal.
It is sad that you continue to chose derogatory words against players that so obviously get the better of you by adapting to the options in a game.
Full power heal is hiding more that hospital health is, if you understand the game. It is just some stronger totals players that chose to suggest the word hiding, when a player chooses hospital heath as a form of defence.
Cagematchers play to win and it would seem they are doing a better job of it. It seems to me, you want to remove the limited option they have because you want to win in your eyes.
It is a game with many facets, some will win because they have done more achievement, challenges. bounty kills ect.
If some cagematchers pay to win gd for them. you either keep up or loss.
Raids turned the game into pay to win not cagematch.
It is not just one strong attack player attacking the weak attack cagematch ( or not cagematch) player that chose to level fast.
KANO ( read my lips) have chosen to leave cagematch open to all players. for years any argument you have for the removal of cagemtach can be used far more with battle attack. It is just that some players what to ignore how the game is progressing and chose not to adapt.
remove cageematch /remove battle attack there are arguments for both depending on how you chose to play.
Kirsten, it is a game that evolves, I would remove raids, if it was down to me, but I adapted. You either do the same or not, your choice.
How can you argue against such a limited attack option on one side, when it helps you, but believe /post :-
Kirsten said: ↑ There is no harassment or bullying in a fighting game that excuse falls flat
PS if you really put me on ignore when you want to champion your thread you already failed. You can chose to ready or not others argument without mute.
It seems you already realised you have lost any argument against removing cagematch.
Last edited: Aug 18, 2015