Since it seems to have been missed, I will repost the explanation we gave for why the drop stats ended up where they did:
As you may have noticed, the newest LCN location, Los Angeles, has been released today, with bosses and crafting coming out before the end of this month. The new location is open to players level 9,820 and above, and of course comes packed with a new set of jobs and drops.
Savvy forum posters will remember our announcement two weeks ago about changes to the game, which included a mention of location drop stat changes. I have some important news about this change, but it requires some explanation, so please bear with me.
We’ve heard from players for a long time that location drops are too weak to be used by players able to access the most recent location, especially when compared to new Limited items. For example, the Despot Pistol from the most recent Exham Penitentiary Location has stats of Att: 116 and Def: 119 (235 combined). In contrast, you can currently buy a Limited item like the Spiked Knuckles with stats of Att: 346 Def: 433 (779 combined), which is about 3x stronger.
This ratio of roughly 3x has been in place for a very long time, and it exists because it’s much easier to get these location drops. To illustrate this, the process of completing the location and getting the achievement (1400 jobs total) nets you about 420 items. If you didn’t use any free energy, you could get there by purchasing about 52 energy refills at a cost of 526 FP, the same cost as about 18 Limited items. Just as an example:
18x Spiked Knuckles: 14022 total in stats
420x Despot Pistols: 98700 total in stats
This math doesn’t include the benefit of all the cash, XP and achievement benefits you get from completing those jobs, or reflect the fact that you could get a lot of this energy for free via boosts. But as you can see, there’s a significant discount on these items for their stat line.
So — location drops are pretty good for their price. But does anyone actually use them to fight?
In order to answer this question, we analyzed the average inventory for players able to access the top level Locations. It turns out that these Location drops are still strong enough to replace worse items in most people’s inventories at this level; you can equip so many items thanks to your friends and Hired Mobsters that it is still beneficial to collect a whole lot of these drops.
Now: in order to make doubly sure that these items are usable by players at this level, we have bumped them up slightly so their average stat line is around 250 combined. This should guarantee that all the location drops from Los Angeles, and future locations, will be able to replace weaker items in most players’ inventories — and keep in mind that crafted items will also be proportionally stronger, further ensuring these items are useful to most players.
Now, I know this isn’t the kind of boost many of us were expecting, myself included. The single largest problem in the game right now, in my eyes, is that long-time players aren’t getting the benefit of their hard-won inventories because many of the items aren’t useful anymore. I thought that location drops were a big reason why, and I was hoping this change would have a big effect. But the statistics show that new Location Drops are actually relatively strong and are indeed used in people’s inventories, so we need to look for other solutions to bridge this gap.
We’ve discussed the Pawn Shop (trading in old Limited items), changes to the Raid Bosses, and a number of other ideas, but so far, the data we’ve found shows that these things don't have as much of an impact on that problem as changes to Crafting theoretically would. We promised to make changes to things like Location Drops, so we have within a safe limit, but hopefully that explains why some of these changes have been smaller than we expected at first.
Our plans for Crafting are material for an entirely different thread, but I hope you’ll agree with me that this issue and potential fix are among the biggest issues right now. Going forward, we'd like to continue sharing more of the stats behind the game with you guys to help explain why we're doing things in a certain way.
If you have any questions about this change, or Location drops and stats in general, I will do my best to answer them, but let’s keep things on topic; I’ll put up a new thread about crafting once I have some more info to share on that.
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