@ Jeremy hall. Youve got a pretty good attitude about things and your do for yourself mentality is to be commended. My whole point was really just that everybody plays differently whether by choice or real life circumstances and that supportive clan regardless of which way they are supportive is essential to the success of games like this.. We agree that something needs to be done just not on how it should be done. My argument is that kano already went the route u tend to be leaning towards and the results are what we have currently. Nobody prefers to be on the receiving end of an ass whoopn but at the same time its whats needed to motivate the type of players these games were intended for. The whole autopilot/fluff thing is fun all but in the end it just made things to easy and the newbs got use to it....so at the first signs of any real resistance some feel like leaving. Dont take me wrong I enjoy most of the new content but at the same time I also went through hell n back and actual feel I deserve the fluff....ide be lying if I said I didnt feel a lil resentful that those joining after the fact have it so much easier/cheaper and that it bugs me that they dont seem to appreciate it and have the gall to even ask for more....lol. Its all about loyalty and the lack of it that Kano has shown to its longest standing players. New content shouldnt ever give newer players an edge over those that have played for years. The new characters that came out is a pretty good example of this. Kano should have came out with new character classes for the highest of levels first and then worked backwards not the other way around.
In the end I think Kano could bring back a lot of the old players but they would have to bite the bullet and dig deep into them pockets....but I just dont see that happening.
It is what it is and we will see what Kano has in store for us, until then ....just have fun.
Last edited: Jan 20, 2014