In response to your given answers:
1) If your point of debate is in regards to in game conflict then pointing out that higher level players getting rarely attacked is actually proving my point for me. There is a reason they are rarely attacked, because if someone does the retaliation by those high level players is deadly. I have been killed with 1 pistol whip at times by these individuals but in comparison, I could use all of my stamina with full fight boosts attacking back & not come close to even putting them in the hospital.
2) From what I understand, the previous years have had game alterations done that have affected game play already that first met with resistance but are now considered "just part of how the game is played". This would be no different. In order to maintain playability of games, modifications & alterations must be made to keep up with player demand. I served as a Think Tank member for Clipwire Games on their old app Nitrous Racing for over a year. We not only beta tested game modifications & updates, but also worked hand in hand with the game developers & programmers with creating those same modifications & updates. So, I'm not just speaking from the side of simply a player, I'm also speaking from the side of someone that has had the duty of actually helping design aspects of games such as this.
3) How would it reduce bounties being made? Aren't bounties meant as a method to retaliate against someone that has attacked you that you personally can't take down on your own? Isn't that the aspect of the game where you rely on your more powerful players in your mob or clan to help get revenge? A person simply posting bounties on people for the sake of just posting bounties is by definition a person grief attacking in the game & should have their account suspended for doing so. By the method I suggest, it stops being a grief attack & simply becomes a valid reason to retaliate.
4) The clan/social aspect is a special case. There are rules in place that already govern that aspect of this situation - war & enemies via Armada, Syndicates, etc. (hereafter to be simply referred to as "Group"). In cases such as a Group having designated enemies or they are at war with another Group, the bounty limitation would be suspended for obvious reasons. In these instances, the Group dynamic of it's members would be increased in need for helping one another. Or, as you put it: In my situation it isn't a matter of whom I've allied myself with because I have members of the Armada that is attacking me as members of my Clan. They have since told me that because I am a friend of someone that is a friend of the person these people don't like that I am being targeted simply by association. I know who the members of the unnamed Armada are targeting & that person isn't in my clan nor my Armada. The only way to find out which person in my clan that is causing me to be the victim would be to remove everyone from my Clan since those attacking me won't say who I'm guilty by association with to simply remove that person. I would literally have to reduce my entire clan size to just my hired guns. As to my association by my Armada, the Armada I am in isn't designated as an enemy of the assailing Armada in question nor does our Armada list them as one nor have our two Armada ever been at war with one another.
As to your statement of that is diametrically opposite of what everyone else has ever said about this game as well as my experience of playing it - the higher your level the more things start to work for you. Your income is higher which allows for more expensive upkeep of attack & defense, you have access to more powerful in game items to protect yourself & attack others, you can afford to put bounties on your enemies that are being pestering, you have more health to survive in intense combat, you have more stamina to stay in the fight attacking others, & you have more money to be able to keep healing yourself in the middle of intense personal combat. How these would be considered disadvantageous to gaining higher levels someone needs to explain since as far as I can see they are all advantages to putting time & effort into playing this game.
Just because a person has reached a pinnacle of achievement in the game doesn't give them the right to diminish the fun of others trying to do the same. If people learn that others in the game will make it very difficult for them to have fun or proceed in the game why will they even want to try? If I knew that at some point in time players that so vastly out power me & of which I have no hope of ever returning the favor would be destroying the fun of the game, I'd have chosen to never have started playing. As noted before because of certain people abusing their level because they can, I have decided it's not worth my time, effort, & money to keep playing one of the games. The latter part is the only part of this that matters in truth. If a company is losing people they are losing money, if they lose money they don't have reason to keep producing a product. So, would you rather they have a limitation such as this or simply have them eliminate the problem altogether by shutting down the game because it's not getting enough players to make it profitable to keep it running?
Click to expand...