LOL...Im not trying to argue just for arguments sake...my apologies if its coming across that way but apparently I m having difficulty understanding the logic. How can the drop rate be the same for every player if the drop rate for the items is different and only particular items are available to players of a certain level?
Ok...so battle drops drop at a much lesser rate than boss drops. There has always been some type of balance as far as bosses getting the valuable drops vs the much better XP of battling....Now battles continue to get the better XP with addition of drops ( at a lower rate)...where as battling bosses remain the same?
So basically....lower leveled or new players will have options that the highest of levels never had or will have due to their lack of a fight list. A low leveled or new player can either battle and accrue drops and when and if their battle page dries up temporarily as it always does ...can then jump over to bosses with out missing a beat as far as gaining XP and drops (or vice versa) where as the higher leveled player with little or no fight list gets to do bosses and once/if the bosses dry up they are stuck like chuck? With out a doubt this allows the lower leveled or new player the OPPORTUNITY/POTENTIAL to level faster and accrue more drops thus making them stronger by he time they get to my level. Because when I was leveling up in either one of my accounts...Once the bosses dried up I could resort to battling...which i did by the way and have have hundreds of thousands of wins in which i received no drops.
Once again....I do like this idea....but the the way im reading what your saying just doesnt compute for me here on the playing field. Granted....maybe Im missing something here (wouldnt b the first time...lol). I know that nothing can make things 100% fair...I understand that the majority of players r low to mid level players and that the imbalance created by this update will have little or no noticeable affect on them....but I just dont see this as being the case for players of a much higher level that have hundreds of thousands of battle wins under their belt.....and over time...this will inevitably have an affect once the players who had this option from early on begin to catch up.
Im not not so naive to think that u r going to change anything simply because its not as fair to the higher levels....this has always been the case and it makes sound business sense considering the majority of your bucks come from the masses which happen to be the low to mid leveled. but it does bother me a bit that you at Kano always try to cover the fact that nearly every update u do has a detrimental effect on the upper levels. I just wish a company that proclaims to care so much for all its players would actually say it like it is. But then again...I guess it wouldnt make sense to let the masses know that everything they do and every dollars they spend gets them that much closer to being handicapped. I get it.
Last edited: Feb 20, 2012