Definitely an interesting idea.....Sounds like it may be fun but I do have a few questions and or concerns.
For starters, I m wondering why the price to participate would be dependent on ones income, it just seems as if everyone should pay the same amount. For example.....If player A pays 500k and player B pays 5000B doesnt player A stand to gain more for doing the same thing? A players income does not always reflect ones level or the strength of their account. I have the highest income in myspace VC but I am not the highest level player.....so theoretically....I could be paying more than others yet not have the best odds of winning because the the highest leveled player has the potential of having more skill points to allocate towards attack or defense which is the biggest factor in who wins or loses a battle. It would really bite if having a high income actually worked against someone, I know lots of players with powerful accounts that purposely keep their income low.
"A player’s max attack is the sum of all of their attack points. We will take into consideration all of your equipped items(which will have a modifier to make them more powerful), all of your equipment brought to battle (Weapons, Warriors, Gear etc.) as well as your total personal attack strength and your total attack boost %. There will be no Critical Hit Bonus Attack."
Why would there be a "modifier" to make items more powerful?
My biggest concern would be whether or not things/numbers/players are being "handicapped" in order to level the playing field. Nearly every aspect of the games have some type of limit/restriction or penalty that comes into play at some point to "level the playing field". Good examples of this would be the bounty delay and attack/slap damage limits being based on the lesser of the players health. Its never made sense to me that I can do way more damage to a more powerful player than a lesser player. Seems to almost defeat the purpose of getting stronger.
The Randomness of the "roll" also concerns me. If its anything like the randomness of an axe slap or punch then i wouldnt be to hip on the idea especially considering the difference in price one has to pay based on income. The fact that a level 5-9k player with uber high attack can slap/punch someone for 1 damage is just simply ridiculous. Not only should the targets defense come into play......but there should be a minimum as to how little damage one can do based on level or attack. Once again the lesser of the 2 players health should not be the defining factor. A player should be doing more damage to a lesser player than a more powerful one...not the other way around.
"a modified version of their regular health"? Would this modification of health be in line with the regular diff between the 2 players health? So if my regular health was 50k more than my rivals.....would there be a similar diff in my arena health? I would certainly hope so.
A couple of other questions......
Could we attack each player multiple times in a row? Meaning could i just keep attacking over and over until they were dead?
Whats to keep players from tag teaming others?
If each player has an attack and a defense roll.....what happens if the player that i attack isnt online or paying attention? Do I have to wait for the results? can i move on to another player?
Will we be allowed to attack all those in the "arena"....even clan and guild members?
Approx how long will a competition be?
Would we still be able to complete other gaming actions while competing?
Would we be able to see all other participants health remaining?
I will hold on some more questions for the moment in hopes i can get these answered first. Like I said....It sound as if it could be fun. I eagerly await your reply. TY.
Last edited: Mar 23, 2012