Ok....just to be sure i have this straight.....the amount of skill points one has in stamina and energy has no bearing at all when determining the percentage of SP which the "multiplier perc" for arena health, attack and def. is derived from.
One of my concerns that I discussed previously with Dark stratus (who i believe is the lead developer on this)in the previous thread entitled "perks" is that high level players who needed to invest in much more stamina because of the extra XP needed to level would be at a disadvantage in the perk department because their stamina would eat up a much larger share of their skill points ( not much need for attack when all or most r in your rear view mirror and u need nearly 300k to level). You have stated here that stamina will not be brought into the equation where as he said that bonus Xp aka..."stamina perk"would be awarded for high stamina...is this still the case? Following is a quote from the previous thread..................
Originally Posted by polishpimp
Ok, Ty for the reply
I kinda figured this would be the case. I personally dont agree with stamina being brought in to the equation due to the high amount of stamina needed for the higher levels to continue to move forward in the game because of the high amount of XP required to level.
The whole idea initially sounded great but much like guild wars and bounty hunting it appears that that the higher of levels are being handicapped.
Considering that Im so much higher in levels and the XP gained will be minimal at best when attacking lower levels...I just dont see that as any real perk. Thanks but no thanks.
DArk stratus reply,
"The goal is not to handicap high level players with perks the goal is to ensure each build is balanced. We will add a stamina perk, so the greater the % of points put in stamina the more bonus xp you will get.
For example if 50% of your skill points are in stamina you will get at 25% bonus to the xp you get from an attack while in the battle arena. If you had 10% of your skill points in stamina you may only get 5% bonus to the xp payout while you are in the battle arena.
Obviously the numbers above are sample numbers.
We will be tuning the numbers on the perks diligently so that all builds feel fair in the battle arena and have a role.
Energy will not have a perk, high energy players will be at a disadvantage in the arena."
END OF QUOTE
The more i think about it......the highest of levels will be at a distinct disadvantage simply due to the core nature of the game itself.....at level 1850 the xp needed to level doubles, the Xp needed also increases significantly at other times all but necessitating a players need to add stamina which in return lessens that players "percentage" in the "perk" categories. Prior to these jumps in XP needed ... its very easy to create a "loop" greatly reducing the need for additional stamina. It almost would seem that "perks" should not be based on percentages unless every attribute category was some how fit into the equation and or some how they were at least compensated for . The extra Xp mentioned by Dark stratus is at least something.....but I doubt it will really help anyone much at my level and it certainly wont do anything to help in the arena
Last edited: May 30, 2012