Thanks again for your comments and feedback all, we definitely hear you on the Quest switching and making Boss Attacks Quest increment with Stamina spent instead of per attack (for clarity the Quest is designed around singular "clicks" regardless of Stamina spent, but this can be swapped to Stamina).
To address another point, the Quests are designed around the number of players in an Armada already. Hard Quests are geared towards Armadas that have the full compliment of 25 players. If you start designing it to be available for every configurable Armada size, that opens a bigger can of worms where the feature could potentially be "gamed" by trying to min/max your current members. While I'm sure some would enjoy that type of mental exercise, we'd like to keep this as straightforward as possible.
to respond to your two suggestions, I can pass along the option to have it in that dropdown menu, but there might be some issues with having it "hidden" so to speak. We will weigh the pros and cons of it, though.
And we did discuss re-rolling and keeping it only to Officers/Leaders, but at the time we didn't feel too good about letting only one person have control over re-rolling and when (for example if the Armada got a Quest 99% complete and the Leader re-rolled for whatever reason). We can maybe throw something in there where if the Quest is at 0% progress it can be re-rolled but not after progress is made? Again, something we can talk about for the full release.
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