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Hmmm, we pushed out a change and thought that it may have fixed this since we did not hear anything about it again. Let me look into this one...
If you have more, please continue to add them here and we will put them in as soon as we can.
Everyone- we have learned some lessons here and continue to do so, our goal with the skills is to make them all more important, right now people...
Thorhammer- the change is to associate a min health loss to a level to prevent people from just hanging out at 100 max health, so if you are say...
Can't promise a date, but it is in the works.
We will continue to roll this out as slow as possible so that active players can adapt to the changes. We posted an update to the notifications...
We decided to roll back the change and are starting to re-introduce more gradually to give people a fighting chance. For the majority of users...
The current implementation should work and make sense, if you are not investing anything in your max health and at a high level you will be...
We have dialed this change back quite a bit and will roll it out slowly over the next week or two. If you have completely neglected max health...
We have dialed this change back quite a bit and will roll it slowly over the next week or two. If you have completely neglected max health...
Also, if you have no health you will be doing very poorly against the bosses.
We will roll this change out over the next couple of days slowly by increasing the health stat slowly and not all at once to give more people a...
We can look at dialing back a bit, but if you have built a character that has 100 health at level 300, you have had 900 skill points from levels...
People that are really upset, I am guessing that your max health is most likely set to 100 or some other really low value based on your level?...
If you have not completely neglected max health as an attribute you will likely not notice any changes but you may notice some users are easier to...
We pushed an improvement to health that should patch the issue where if a player does not invest skills into health evenly they will have no real...
The baseline right now is about 50% of where we would like to get it to, but to give players a a fighting chance to adapt we will increase it...
We pushed an improvement to health that should patch the issue where if a player does not invest skills into they will have no real negative...
You may have noticed some minor style/layout changes today we are just preparing for some new stuff and doing some misc clean-up. -Inventory...