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Sorry, looks like I missed this thread. Since this is impacting all our apps I will add a new thread, but here is what I posted on other similar...
We are just as frustrated as players are. When cut off pages happen, there is usually nothing we can do but just wait alongside with the players...
This is an issue that Facebook pushed out over the weekend that impact all canvas apps that use Facebooks supported JS SDK which we do....
Our hand was kind of "forced" on this one. When we release a feature we generally try to make it as open as possible all factions public and free...
We have just enabled Facebook Credits as a new option as a purchase option from The Gods. Facebook Credits will become mandatory for all...
Not sure why that was happening on only Hi5 and not other networks but it should be fixed now. You will have to reload the game, thanks for the...
Currently for users that are below level 300 their costs increase exponentially, with the change that we reverted we made the increase of cost...
**** UPDATE: this change will be reverted to allow for more input from the community. So please continue the discussion with the topic at hand and...
I understand your frustration with change but your comment does not help move forward to find an acceptable medium. If we were to never make...
It isn't so much how many times a person is getting hitlisted that was the issue, it was how many times and by the level that person was at....
We adjusted it down to 360 based on feedback and to align better with existing content.
That could work but it would still have the issue of a 301 player not understanding how or why they are able to get attacked by a level 3000...
We have reduced the protection increase cost to be more in line with what the user will experience outside of the protection. I missed that bullet...
We have moved a developer update to each game. Since each game is different please continue on the discussion in the appropriate game thread....
We made a couple changes to the bounty list free for all that previously began at level 300. We increased the level to coincide with content...
I wouldn't say that we are screwing high levels, it is redefining where the high levels and low levels are in the game. When each game was...