Separate names with a comma.
Kongregate Mob Wars boost is not working.
Getting coins on Kong Mob Wars too.
Then the 1000 heals requirement can go away, and you can just have a general requirement on the number of actions.
People should want to heal, due to it giving better exp than just hitting. The current system just encourages the use of healing alts.
Yes, please reduce the penalty for a kill and give that penalty mostly to the player who did it. A lot of raids are not full, because people are...
For kong I'd say the levels should be something like this: 0-1000, 1000-2000, 2000+ Perhaps a little lower for the high limit, since there are a...
Thanks, mitch. That's all I wanted to know.
In general I would like to hear more details about changes. Then we actually know what to expect and people will not be disappointed. Like the...
Ok, I thought they were, which is why I asked. And my question still isn't an attack on anyone, so your comment that they are FREE is still at...
Your comment attacked me for asking a question, but I'm done with this. Nice trolling job.
I just get sick of tired of exchanges like this: Me: I have a question about this feature Douche: You should be grateful that the feature even...
Which wasn't what I was talking about, so why change the subject to something irrelevant? Just so you can suck up to the devs?
It was just a question. We got cash, stamina, cash. I thought we went cash, stamina, energy and round again. I have another suggestion though:...
Cash again, shouldn't it be energy this time?
Remember that the smart strategy is to let others get the keys and open. There is too little upside to doing it yourself.
Can you tell us if any changes have been made since the end of the last boss?
It was cash last time, so it probably was a wrong copy/paste of the text and stamina is correct.
Are you monitoring all of the platforms/servers or just one? Can you tell us what percentage of bosses are on track to be killed per platform?
Ok, Mi7ch. 1 more shot of me talking to the wall. This is what needs to be fixed: - Massively better damage per attack. Not a little tweak:...
The way I see it, the boss should be doable in the allotted time with 15 players (10 mid-tier, 4 low, 1 top) that play well and do not do refills....