Although I didnt move the "fortitude'bar I still have comments and questions because I participated in the ZS arena and it was the weirdest and dullest arena I have ever been in...of course Im gonna wonder if this update had anything to do with it. Why would I just wait and see if someone is going to ask or say what I wanna say or ask? Like most other updates you may very well be considering implementing this in other games and that makes me very interested in this topic. Often times Kano says they are going to continue to monitor and adjust and then they suddenly stop and refuse to comment further . So we have to ask while we have your attention. The slider bar being implemented, adjusted and then ignored is a prime example of what im talking about.
I did not move the fortitude bar but in fairness I am not at my primary residence either. My mouse here is an old clunker when compared to the one I normally use and the internet speed is also much slower here.
Im a low level slayer and played just my second ZS arena last night (kanoplay/ms) I took #10 and it looks as if I could have taken #6 had I not decided to go to bed out of boredom. Like i said previously...i hadnt saved up any FP/UN but I managed to eke out about 4400 hits before i ran out. The rest of the time I had to man my defensive stance and use it as wisely as I could. What was different about this arena than any other I had been in is that players were not killing at nearly the same rate. They were attacking in bursts rather than straight thru from beginning to kill, there attacks also appeared to be at a much slower rate than normal. It was if every body was playing the "sniper" strategy. No one wanted to waste stamina bringing anyone down so they all just kept cycling through all the players looking for someone that was being brought down then pouncing like a pack of hyenas. It made for a very long and boring arena (its still going last I checked). I know of a few players that just said screw it and committed suicide. Was this the intent and the result of this new update or just a coincidence?
If this is the face of the new arena I want nothing to do with it and I certainly dont want it coming to the other games. Not allowing player to go from beginning to end as fast as they can in order to better ensure the kill is just not right, it promotes sniping. Every single opponent I killed I had to snipe, every opponent I took down was sniped from me. Ive always said sniping was a legitimate strategy (pretty much the only real strategy for lower levels), but this was over the top as it appeared to be the main strategy.
In a couple of my other games there are players that are massive in comparison to players in last nights arena and the difference in levels is extreme. The highest level player in kanoplay MSVC is 5k levels ahead of the #2 player and over 6k ahead of #3 n #4, it gets much much worse after that. The #1 players arena stats are so mammoth that they actually won an arena while not attacking a single time. To take down a player like that a player with the help of others must ALL go All IN and run the risk of being extremely vulnerable. Now with this update players will or at least be potentially handicapped while attacking mammoth targets such as this in that they will have to slow down or even stop in the middle of attacking them. This allows these mammoth accounts extra time to either gain health or successfully wait out the time in which they can go back into defensive stance. Its like giving them a free pass or additional defenses. ABSOLUTELY NOT COOL!
So basically this fortitude bar is all about slowing down the most active and aggressive players which in return will slow down the arena and allow more opportunity for lesser players, more casual players or snipers to swoop in for a kill reward. Basically you are penalizing the players that not only spend the most FP/UN on stamina refills but also the ones the arena was designed for. The fact that some players will be forced to slow down is basically giving the target some type of unearned additional defense.. Thats about as screwy as adding an attack slider while not scaling back the amount of defensive stance players have.
This update was introduced as being strategic. Thats complete BS, its a penalty/limit/restriction plain and simple. The only strategy is the strategy that an elite few will have to work out to get around it so to lessen the negative impact it will have on their games. So unlike it was stated it will not be the same for everyone and a specific group of players with a particular style of play was targeted specifically by this update which in return allows for more opportunity for the others. This sounds very familiar to taxing the the rich more so they can give more to the poor. Once again it would seem that Kano is going to retard hard work, determination and success in the name of spreading the wealth. WHY CANT WE JUST HAVE ONE ASPECT OF THESE GAMES WHERE YOU LET US GO BALLS OUT WITH NO RESTRICTIONS? The arena is suppose to be an epic battle where PVP rules supreme and we let fruits of our labors shine....It being turned into just another watered down version of what was sold to us.
Yep...its all about strategy. I strategically maneuvered my way into 10th place after 10 hrs of mostly sitting around twiddling my thumbs and scored a whopping 5fp for my time and effort.....whats that equate to...a dollar? Five minutes later I went to one of my other games made a single click on a hunter challenge and scored another 5FP in about .0oo5 seconds (would have been faster but I got the "Another action is currently in progress. Please try again.")and it didnt cost me any stamina. How about we leave the hunter challenges and stuff to the less active and passive crowd and leave the arenas to the PVP bad asses?
Last edited: Oct 12, 2013