Im gonna have to agree...I dont really see a whole lot of bang for the buck here. What lil bang I do see seems to be directed at the energy players only Would it be safe to assume that the new character will have similar increases in the other games?. The stam increase is pretty much a laugher as a few extra stam per day is going to make zero impact on a mostly stam driven game. To be completely honest ....if this wasnt an opt in option it would be almost as insulting as giving a level 10k the same 50 stam refill as a level 500 upon leveling. Like Das said....not really much point to the decreased deposit fee. The bank is currently worthless after the last achievement. Ive got quads upon quads on hand...why would I put it in the bank and lose anything? The increase for cash on jobs is great if your still a lower level and leveling and doing jobs like mad....not so great if your already a high level. The quicker energy regeneration and the lesser job energy requirement seems to be more prominent than any of the other goodies but favors one type of player heavily.....not everyone is an energy player. The increase to attack and def will be interesting to see how it plays out but I have a feeling its gonna be barely noticeable.... if those percentage increases were applied to our our overall att n def numbers than that would be something to see. Increasing ones elites is not going to do much at all.
As Im sure you were expecting to hear....the biggest problem of all is how the highest of levels are once again left screwing the pooch. When this idea was first brought to us for discussion Im pretty sure the majority was in favor of making these characters available at a much higher level. I wouldnt consider a level 1 k to be a high level at all. Once again are the characters in the other games gonna have similar numbers as these? I realize that LCN doesnt have players as high level as the other games but they still have a ton of players way beyond level 1k. How many more jobs could they have done and how much more coin coulld they have made from these job if these characters were available to them when they were level 1k ( how about the additional XP and drops)? How much coin could they have saved and used for listing or properties to build income if they would have had this available to them then? How much more stamina could they have gained over the years....stamina that the players closer to level 1k wont have to pay for in terms of refills? I guess it could be argued that the increases are so slight that it wont be some big advantage for the lesser levels....but that wouldnt be a very good sales pitch when your charging a 175 fp per. So I guess the question is this......is it not a very good deal or are the higher levels getting screwed (again)?
If a player chooses to buy one of these new characters there should be some type of retroactive compensation . I realize it would be impossible to pinpoint exactly how much of what should be awarded but it shouldnt be to hard to figure out an average for each dependent on a few key numbers. At the very least the players that have exceeded level 1 k should be able to purchase these new characters at a prorated amount. Some players depending on level should definitely be getting them for free.
In the end...If this same type of thing in its current form and level eligibility with no type of compensation comes to VC or PC I would have to seriously consider hanging it up. I understand the need for new stuff but its always waaaaay more beneficial to the lesser levels and basically diminishes everything all those that came before ever did. Ive played these games way to long and put in way to much coin to continue to watch everything you do allow others to do more both quicker and for less with no chance of ever catching up the ground we will inevitably lose due to updates like these.
Last edited: Sep 19, 2013