LOL Kind of the answer I expected. However, somewhere in the mix of everything, there is a "value" or formula to all of this with a "variable" factor that is random (otherwise each attack I make on the same mobster would be exactly the same damage and experience). I realize that items, drops, allocation makes a difference, only a fool would not take those things into account. But the question was really simple, it was not how many skills do i need to win against somebody or why am I losing or winning, the question was just does anyone know any idea of how many skills are worth say 2 hired guns. Maybe a better way to ask would be to say let's say Mobster A attacks Mobster Z and loses every time. Then Mobster A adds 2 hired guns and wins a fight against Mobster Z. If Mobster B is EXACTLY like Mobster A before the 2 hired guns, how many skills to Attack would Mobster B need to add to also win against Mobster Z?
I was just wondering because when it comes to FP's, often I have the choice of getting Hired Guns or reloading stamina and doing another 6-8 levels giving me 30-40 skills. I was curious to know if putting those skills to Defense or Attack was equal or close to the value I would get if I added 2 hired guns. But if no one has any idea, I will just "wing it".
Last edited: Aug 11, 2012