I understand the compulsion to be less than enthusiastic about these iterations to the Battle Arena based on how the last round went. Our intention was to make good strides in changing the Battle Arena, however it ended up being quite the lemon.
While it may look strange not to get any Health after killing another competitor, this Arena is all about the score, so if you build up a lot of it before getting taken out, you'll be looking pretty good especially with the Score lost on death being 5% instead of 33%. Giving people Health boosts also made it so that several account basically became un-killable and coupled with the empty Fight lists led to a mid-event lull where not much was happening. This made it a lot like the old Arena before the changes, which is what the addition of Score was supposed to help avoid. Besides you will still get the Health reward from attacking other participants, that has not been removed.
With the old Battle Arena the concern was that players were doing well for basically not being an active participant compared to others, and the answer to that was to put in place a minimum attack threshold to be considered active. While that was fine in the short-term, to make that a viable we would have have had to keep raising the minimum attack number higher and higher every few months and would have had to look at a different implementation of the Battle Arena eventually.
We are certainly not trying to take the fun out of the Arena and I would hate to think that people feel as thought we are categorically ignoring feedback. We will be participating in the Arena and watching the data on our end and the feedback here in the forums, just like last time. We will be going over these changes with an extra fine-tooth comb before hand and if things don't work out then we are not afraid to take everything back to the drawing board (completely if necessary, not just tweak it).
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