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energy moving to the top of my list wasn't noticed until after i saved my update :-(
sorry if i've missed it but have you come up with a date when you'll be putting the health change back in?
Kendall, i'm not trying to be difficult on this. I don't like the change but really just want to understand how it will be working when it is...
but it wasn't and people built their character based on the way the game played. i guess implementing the change slowly is better than just...
here's a funny twist.. now since i have to add a lot of health in a short period of time I have to start serial attacking everyone on the fight...
that may be the way YOU play but i kept my health low so that i don't get ATM'd by other players. i guess it will still work my way except...
or those who whine about losing battles could invest in defense and not lose battles???? why is changing "health" the answer?
a different scenario might be a player who does adventures only. He sets up points for all defense and energy and does not want to be ATM'd by...
are the details of the attacks win/loss/health calculations available? i was winning fights but dieing. if i have 1000 health and i attack and...
thanks. i hope you reconsider this change all together. someone said it before, if you want to penalize players for low health there might be...
isn't that penalty enough?
sorry, haven't spent much time in the forum and not really sure what problem was being solved with this change. i don't invest in health, it...
unplayable put it back.. can't play this way. level of health is part of a strategy, changing it in this way is devastating for players.