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simple thing would be do redo the stats on any item 3 years or older and give them the same stats as the new items out the trade in value sucks we...
if they run off all the free players they will not be in the same tax bracket they might want to ponder that idea
it seems they like that rush of new players money and now its settled down looks like spending has too is the issue they want that big fat cash...
this is the dumbest thing kano did when you changed it to being stacked was a great thing but now you take that away. You make the game sucker...
good idea but now you have ruined any reason to unlock new cities there items suck and will be worthless thanks kano
the overall att n def is based off a set multiplier of the skill points and ur inventory is based more on the upper part of the items say old...
to offset the spenders they need craftable items that are very close in stats if your stats for job item, and boss drops rewards are 1/3rd the...
ok you had them change way the energy drops was the % is way off a few yrs ago it took us alot of time to get them to adjust the energy drops to a...
for someone who hasnt purchased alot of weapons over the last few years the difference they put in for skill points sure showed who put money in...
yes and no but with recent events of insane items now my fight list went from ok im getting beat to holy smack i got hit with a mack truck im...
they only do min heal for items the reason they do no more is the xp is crap compared to stamina and why waste energy on a crap xp if u go do a...
the problem is energy is precious it seems more precious than stamina due to the xp per stamina used, if heals xp was same as attacking there...
id rather not see that Jade the spenders have enough benefits now you want to give the the best item and them get 50 to 100 of them and then...
if it is old enough and in good enough shape you get more than what you paid for that car also Antiques sell for more than what they was worth
and the game is 8 yrs old