Your certainly entitled to your opinion and I doubt your alone in yours. But I figured Ide at least try and answer some of your questions. Hoard balances are public because they are a leader board category just like dozens of other stats. I think its important to remember that you dont have to bank your money and if you dont your balance wont be public. As far as losing it/some if attacked and u lose ...thats just one of aspects of the game where u need to choose whats better for u. Like most things in the game actions have pros and cons. In this particular case u either stand to lose a little if u keep it on hand or u choose to let people know how much u have and not lose any. The amount that can be lost is capped at 500k which for most players becomes a pretty insignificant amount.
Myself and other would gladly tie up quads (but it doesnt have to be quads...thats just an example) for a significant time if there was to be a good return on our investment.....its no different than what is commonly done in the real world. Personally I would never tie up all my money as there is always a need for coin on hand. The ideas being layed out here would allow someone to pull out their invested coin early....but with a penalty of course( again.... like the real world). Just like most things should it would require common sense, realistic expectations and a willingness to see it through or pay the price. In addition....the ideas here would allow for diff amounts to be invested for diff duration's.....the interest awarded upon completion would reflect the option chosen.
This would not be a required thing but an opt in thing. It wouldnt cost u a dime if u chose not to participate. However if u wanted that extra coin u got laying around to actually make u a lil extra coin....then this would be an available option.
We do pay fees for for deposits but not withdrawls. The whole point of that is because there is achievements tied to hoard amounts so of course its gonna cost us. The problem however is that the achievement have fallen far behind a large number of players and the bank has become completely pointless. This is in part why this idea was born.....to make the bank have purpose again.
Yes, crafting is expensive as is everything else as u rise in levels and/or players increase their income/bounty. All the more reason for another opportunity to make money .....if u ask me and this idea allows for that.
Bounty listing fees are antiquated system of dealing with a problem that use to be a much larger issue than it is today. "money transfers". Personally I think that whole idea needs to be revised, not only is it outdated but the fees grow to absolutely absurd amounts as ones bounty price increases. Ive seen bounty listing fees as high as 100 trillion. Once a bounty and its fees get that high it basically allows that player to terrorize most other players for 24 hrs because the normal player can no longer afford to bounty them. Its also been proposed and many ideas suggested that Kano make use of all that "bounty listing fee" coin. As it stands now quadrillions of coin are virtually lost to cyberspace when obviously all that coin could be put to good use inside the game. Up until now Kano has chosen not to chime in on any talk about that.
Last edited: Sep 20, 2013