Hi Devs,
Cagematching is a good thing to fight back higher level harrassers... Your number of cages should take in account the number of attacks your opponent has on you.
Exemple : I tried to get a higher level on the list, hit him 5 times on the list, losing my battles and not get the coins (bad scenario). He, of course, comes back at me during 24 hours, luckily I can beat him in cage. I will then be penalized by your 50 limit? Not fair.
I allways understood cagematching as an alternative to regular battles, knowing perfectly this is not something appreciated.
Another point is when you're low level with a full crew, how do you battle those against ones with 200 or 300 captains? I used the cage as it looks fairer, and then give them a chance. (always finished by a clanning up, lol) Once again, the number of cages counted should integrate the opponent battles (cage or not).
In fact, I would prefer no limit for caging, but an adjustment of the XPs, coins, dmg, depending of two factors:
ratio1 = min(number of captains player1, number of captains player2) / max(number of captains player1, number of captains player2)
ratio2 = min(att player1, def player1)/max(att player1, def player1)
where player1 is the attacker... and final ratio is ratio1*ratio2
exemple: attacker 100 captains, 500 att, 500 def, defender 1000 captains, 500 att, 400 def, both lvl 500
ratio1 = 0.1, ratio2 = 1, then in cage, instead of getting 25XPs, attacker should take 3XPs...
Then it would avoid people with poor def and high attacks, where we usually don't take any XPs attacking them back, and it would motivate cagers to get more captains to get more XPs....
I would also extend this kind of rule to counters price.... Another problem against cagers, as they don"t have captains, they aren't penalized by upkeep.... So the price should be lowered by the number of captains ratio...
My 2 cents.
Thanks and regards
Jean
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