@Kendall:
we all got your point. well, our point is that it makes this game boring as hell. you kinda stop leveling at higher levels. leveling up is fun. not leveling up is boring. (now we are actually capped to 1 level with boosts and maybe another with helps and and completed challenges thats 2 - after that we can log off for the day, cause it just makes no sense to be online for the reward of maybe 1000 xp/hour). Its even bad to heal out of hospital, cause you can get killed again, which makes you lose the experience of maybe 3-4 hours of playing.
there are only few people to fight, i cant search factions for enemies, ppl i win against hide all the time. wow i got 16 xp for an outbreak help here. merely worth the click. i can think of so many changes/new content that would eventually make the game more interesting. like challenges you can play vs others. like having the vehicles have a travel speed, and players travelling between towns/countries for some time based on distance and movement speed, with maybe random thing happening (fights, loot, treasure, illness, whatever). like towns with marketplaces where people can sell stuff they dont need any more but that is useful to others or where people can meet for a high noon shootout with only one of the slayers getting away alive. maybe big coop outbreaks that need many players to get finished. (world outbreak events with special rewards for people travelling there and helping?). like a real class system with differing playstyles between a doctor and an ex-military (special abilities? heal squad member? double fist punch once a day?). like letting people choose if they wanna be living or undeads, and give livings fight bonus at daytime and undeads fight bonus at night. or crafting items that actually make sense to craft. this is just what i make up in 5 minutes.
you spend all your time on a stupid gift system (retarded, i really HATE those gifts, one click for some useless shit i just do it to get rid of the notification), a GP system (that has no use at all, it only shows if you are active or not, and there are so many other indicators for that), and now a war point system which is in the end as useless as the GP system is. well, you are working so freaking fast (hello, irony), you are not even able to introduce something that could be designed in 2 hours, like new world bosses. so i guess it will take years for you to implement some useful features. And under this aspect, i totally refuse to pay for a game thats developed sloppy and only going for some fast money. If i had that money id go out and buy some real games, where people put real work in it. the recent content updates and changes that were done could have been made up by a horde of children/demented people/AAs/grannys/monkeys on rollerblades. I actually played a browsergame that was done by a single person for years, and it was in a constant phase of development, financed by a maybe 1000 premium accounts (2$ monthly) and some advertising for the non-premiums. i cant see that kind of development here, though the staff and the earnings should be much bigger. this game is just freaking expensive if you decide to spend money on it. the price for a level is ridiculous compared to the general quality of this game.
you fixed that "bug", well, fine, now the game is less fun. good job. maybe your game designers should better quit their jobs, as they are clearly failing in what they are doing when a bug is such big fun compared to the rest of the game. or quality is just not kanos way to go, i dont know that. but maybe they should mail me, i have more good ideas while taking a crap than they had in the last months i played this. you want input on how to solve your issue? i give you input. people dont really care for the challenge help. its just another click like all the others. people want XP. they want to level because, as stated before, leveling up is fun. just make fight, boss and outbreak xp scale more with player level, people keep leveling, are having fun, everything is fine.(It doesnt have to scale 100%, level 1000 shall be harder to do than level 2. but dont let the xp lost on death scale if the rest of the xp doesnt. but i wont do the maths now.) level will be based on how active a player actually is, and thats the way it shall be. or, even easier, raise the help limit to 50, this still prevents the massive abuse you are suspecting and lets us get that xp we all need. you dont even have to put much work in it, as we all know you dont like that.
I hope this wall of text hits you critically right in the face. Over 10.000.
enraged greetings, Uschi 0wnz.
greetings also go out to my mom and all the people i have punch wars with. punching is the only fun thats left here, i'd love to have a punch button on the forums too please.
Last edited: May 25, 2011