Maximum jobs is something we could consider, I'll add it to the suggestions list!
Re: Mobile web hitlists. There was some good discussion of obstacles when it comes to bot enforcement in the previous TGIF thread that helps explain why managing this is so tough. I am happy to say that since this was shut down, we've seen a lot more hitlist engagement and more diversity in people catching hits, and given that we don't have plans to restore hitlisting on Mobile Web at this point. I definitely appreciate that this was a useful tool especially for folks who have limited mobility, and I hate to leave you guys out in the cold, but I don't think we'll be able to restore this capability unless we do a pretty big rebuild of exactly how hitlisting works (that is, a competition of internet speed, clicking skills and luck.)
@DeathMo the Drifter We could certainly look at running some contests here on the forums instead; it's a bit more work to note down all the winners and pick someone randomly than it is on FB, but we'll look into some tools that might make it easier.
@drrobert1 We do adjust the tier ranges from time to time based on player feedback, but they are fundamentally set based on the population of each tier. You really want to have friends across a span of level ranges, or be able to open multiple raids to invite all your friends
We are looking into how raids function right now but I don't have any new info on that yet.
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