It's not an attitude. It's a recognition of the way things are. Yes I am ex-Mafia Wars...what of it? It doesn't change the truth of things. That RPGs are pay to win and keep paying to keep winning is not an attitude or an opinion, it's a simple a statement of fact. And it's also a fact that it is not specific to LCN. All RPGs are the same. New players can pay to win now. If they couldn't, new players wouldn't play...or pay.
I mean really...why is this so hard to understand? Paying to rush through the game isn't a cheat, it's the RPG business model. It's what they (Kano) WANT players to do. That's how they make money. Old players...you know...the players who chose this game over Mafia Wars years ago...have the same situation as they did before Mafia Wars players came here...keep paying to keep winning. That's the way it was. That's the way it is. And that's the way it is going to stay. Not an attitude...just a clear view of reality. I have no intentions of dumping thousands to be the best, so I never will be, and I am fine with that. I know for a fact if I play this game for ten years and do everything right, a new player can jump in and have a better character than me as fast as he can spend his money...and I am OK with that too.
It's kind of like getting pissed because I have been paying for my Prius for 5 years and some guy drops $150,000 and is driving a Tesla today. I mean, if you have been playing a role playing game for what...8+ years?...and you still don't understand how they stay in business, what does that say about your thinking? Not an ex-Mafia Wars player's attitude...just not delusional.
And just so you can better understand this...I am not saying I like it. And I am not saying I think it's right. I am only saying I understand it...nothing more. And I understand that if I don't like it, I don't have to pay...or play.
...and here is another insight for you...Mafia Wars did EXACTLY the same thing in that when I started, purchased loot had att/def of maybe 40/40. When the game ended, you could buy items for the same money that had att/def of 500/500 or more. Long time players had EXACTLY the same complaints about money they spent early on for items that were now beyond worthless, or that new players could buy their way to the top. Near the end of the game, most purchased loot would go inactive in a month or two from loot you could gain through normal game play spending no money at all. There were a lot of other issues with the game you don't have here, but in this way LCN is EXACTLY like Mafia Wars. Maybe that is why I see things differently than long time LCN players...I have witnessed both games and see very little difference. Both games have/had players willing to pay to win so that freeloaders and casual spenders have no chance to be a top player.
Last edited: Oct 12, 2017