Just an idea for Kano, and also players please like this. When the World Boss hits critical I NEVER attack it as the 30 stamina for super crap exp isn't worth it and I don't think i'm the only one who doesn't hit it and this is the reason the big 3 bosses fail or come close to failing EVERY time. So my suggestion to Kano: When we hit the boss before critical we get awesome exp, why not keep this up in critical mode. For example, 5 stamina gets like 50,000 exp for example make a 30 stamina in critical every 15 minutes = 300,000 exp or something like that rather than 5000 exp as we need something to encourage the big guys to continue hitting it as 30 stamina for 5000 exp is a joke and we simply refuse to do it at the minute! Please like this guys and Kano please act or soon we will be failing every boss all the time.
they could maybe also make it drop stam like on raids, heck even 1 un in like outta 500 attacks because as of now hitting tha wb critical alongside raids is just plain ridicoulos...
My exp suggestion for 30 stamina maybe is high but they need to make it worth it and not 5000 exp for 30 stamina as that's ridiculous and they cant help it alongside Raids but my idea by increasing the xp will benefit it so much even if it was 5% of your exp to level payout similar to what we get on a 5 stamina attack before it goes critical
every time a WB goes critical you just lose half your xp more or less adjust the health,def or whatever other solutions may work... fix it,lol
Wow. I never realized it worked like this. The more effort you put into it the less xp you get. does anyone know how it affects xp reward when the boss is dead?
A few times I attacked the W BOSS 300-400 times and after a few hundred attacks the boss will pay reasonable XP, but thats a very long road and a to big time investment, and now in the RAID era its really not worth it, as I can use all that stamina in a minute on any raid if I want and get the same XP reward from any RAID BOSS. The best W Boss is which one dies in the 13th day, and better they scale all them down.
If it does not take more than 10d12h00m00s you get the full bonus of 25% of accumulated xp, after that its a 1% drop per 3.5h... 10d12h 25% 10d15h30m 24% 10d19h 23% 10d22h30m 22% 11d02h 21% 11d05h30m 20% 11d09h 19% 11d12h30m 18% 11d16h 17% 11d19h30m 16% 11d23h 15% 12d02h30m 14% 12d06h 13% 12d09h30m 12% 12d13h 11% 12d16h30m 10% 12d20h 9% 12d23h30m 8% 13d03h 7% 13d06h30m 6% 13d10h 5% 13d13h30m 4% 13d17h 3% 13d20h30m 2% 14d00h 1% In my opinion if the 30 stamina critical hit was available sooner even with a smaller exp point reward we could kill the boss sooner and get a better reward in the end. What about making it so as soon as the reward percent starts decreasing we can start hitting with 30 point hits and at that point start cutting the exp gained for the 30 point hits that encourages people to hit the WB before rewards start decreasing and kill it before rewards are trivial. this idea also gives us the ability to kill it quicker by increasing the amount of time we can hit it with 30 stamina
or what they could do is scale it so that the max stam attack equals max xp earned by basic 5 stam attack when not in critical and lower stam you attack with lower xp you get on a scaled based system. but i understand why it is the way it is im fine with it because still better then attacking most of my bosses lol(first couple are exceptions)