[ZS] Whats happening this week in KANO/APPS Dev, TGIF edition!

Discussion in 'Announcements' started by Deltan, Mar 3, 2012.

  1. Deltan

    Deltan Member

    Instability, Outages and Apology
    Since mid-December 2011 we have been met with a series of cache server outages unlike any we have had in the history of KANO/APPS. We now believe that we have made the necessary system changes to prevent the kinds of outages that we have been experiencing, which is a good thing! We are confident that we have fixed the issues, time will tell if we have resolved these instability issues.

    These outages have pushed us to improve our internal processes: better alerting on possible issues before they happen and moving data out of cache to persistent storage so that when a cache server does die there is minimal impact to the player. We just about have everything moved over, the last big changed will be users' rivals lists which will go out next week. So players should expect one more rival reset, which we will warn people in advance about, but from that point on it will be stored in persistent storage which means no more resets.

    Sometimes outages occur and are beyond our control but with the extent of issues occurring over the last 60-days and now that we believe to have found / fixed the issue(s) we would like to roll out a "Thanks for Playing" item next week as an apology to all active players, we will be speaking more to that next week providing that we have no pending fires to attend to (knock on wood).

    Here are some changes that occurred this week!
    • Player Requested: Ability to hide new Limited Inventory items on home page for a session of play (6-hr timeout)
    • Social Feed Maintenance, we have had some issues with performance which may have contributed to some of the recent issues, we have hopefully fixed those issues with this maintenance.
    • Leap Year calendar.
    • Squad Member page optimizations to improve adding & removing members.
    Upcoming Changes Target Next Week
    Boss Improvements
    • Max boss helper damage moved to persistent storage and one setting for all bosses, no more resetting max boss dmg each time.
    • Min dmg required by boss owner, no more bosses being killed when the boss owner has done 0 dmg.
    • Death by boss will result in loss of XP, this was something that when we originally rolled out pulled back loss of XP to allow players time to invest in Health appropriately, now that it has been some time it is now time to add loss of XP back in, if you are dying by boss then for your level you should invest more in health.
    Stamina/Energy/Health Refills
    • From ideas players have requested that stamina refills add their max stamina to current amount, so for example if you had 500 as your current max Stamina a Stamina Refill would give you +500 stamina no matter what your current stamina is, and guess what we agree!
    • There was also a suggestion to add 50% refill options, this is something that we are going to look into more and see what we can do. :)
    Stamina Refill Buttons
    • When fighting a boss / rival players have complained about the placement of the refill stamina button, we will look into this next week and make appropriate changes to reduce the opportunity for mis-clicks.
     
    Last edited by a moderator: Mar 6, 2012
  2. Eraser

    Eraser Member

    Thank you for the updates.

    The Extra large UN items are cumbersome, and made me worry about more accidental clicks and going thru support email to refund Items. Plus its was rather ugly to have Cupids dirty diaper on my screen for several hours. Now i can hide it :)

    Death by boss should have never been without an xp loss. Thats just cheap. Id like to suggest to any players are truly dying on boss by accident to just use less stamina per attack... 30 stam will kill you quick on a big co-op. And thankfully, the page will show you about how much health you are loosing per hit.. So you can trust that if you are taking less damage than what your hospital threshold is, that boss will not kill you.

    I dont understand why anyone would want to sell their properties... I dont think any effort should be wasted to bring that feature back... but hey maybe somone would inform me the positive of having less income per hour and a lower bounty?

    50 percent refills? awesome :) bring it on!

    I think the placement of the refill button is just fine.... I made this mistake 1 time only on an energy refill... I was about a lvl 100 or so... You learn to be more careful after you make a screw up like that.

    oh yes... Id also like to make a special thank you for an update made this week not mentioned here. Several people where not able to use the trial pay "offers" and surveys section. Including myself. I just noticed today that they are now available to me and i am so very grateful.

    Any words on a march calender? the One hit per day challenges are so helpful.
     
  3. Eraser

    Eraser Member

    second thought on death by boss... Instead of actually dying on a boss... Why not just reduce health down to 1?

    This will keep people from abusing a no xp loss death, and prevent people from being so upset about their own careless mistake at the same time.
     
  4. alka

    alka Banned

    You still need to address the jumping screen issue.
    If we attack a player and he is er'd the screen jumps if we click too fast we lose the screen and have to find it again. Very, very annoying!!!!
     
  5. 245 Trioxin

    245 Trioxin Member

    perfect, again you cut me off. What about the players who have more than 1000 stam?
     
  6. Then likely those players shouldn't have put skill points into stamina once they reached 1000. It's not as if it's a been a big secret that 1000 was the max refill.
     
  7. 245 Trioxin

    245 Trioxin Member

    Well smarty pants, you know that a un refill refills your stam completely, no matter if you have 500, 1000 or 2000 stam, right?
     
  8. Well, then, I don't see the problem here.
     
  9. Wonder Woman

    Wonder Woman Active Member

    That was just an example that used 500. It will happen for all players. Basically when you get a refill it will add on anything extra that is left over instead of just going to the current max. Does that make sense?
     
  10. Eraser

    Eraser Member



    Still waiting on this. Just sayin' It would help me a ton.

    Esp if you pushed it out by Sunday at 10:00pm
     
  11. Jon Ward

    Jon Ward Well-Known Member

    Your going to be waiting a long time for an answer on that one since he is no longer with kano. Nor is wonder woman. You might want to copy the thread link down and restart a new one for support and ask the developers if there is any news on this feature.
     
  12. Eraser

    Eraser Member

    hmmm, my hopes is they Wonderbread, eric or smack would run across it since its now at the top. of the list (just like you run accross it)

    Instead of just saying "hey you guys said we where getting 50 percent refills" When the person that mentioned it is no longer around to reconize his own words. I took the time to find the burried thread (in a forum where everything has the same name lol) To give a better example of what i was talking about. and confirm, that this is definatley a file already been discussed and in the stack of stuff to do.

    Mind you, If i didnt go and find the thread I would have to put it in general discussions, and you or one of the other moderators would then tell me to put it in the ideas thread. Resulting in the development starting over from step one!

    Thanks, but no thanks jon.
     
  13. Jon Ward

    Jon Ward Well-Known Member

    Nope because i told you to put it into support. And if anyone would have asked you why you put it in there you could have said because a moderator said those two individuals no longer work for kano and you were wanting a reply from a developer.
     

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