War mode is again in need of some serious suggestions/changes or it is going to die.
Here is a list of the current issues as we see them [SAW]
Between 60-80% of players involved in war mode are below level 300, this creates a huge issue. The issues related to that are as follows. (Also if you wish to dispute that number, I can post our SAW website, or add an excel spreadsheet with everyone in war mode from last week)
Out of 5 pages of active synds in war modes, about 30% of those synds get 0 points per week
Because of the quantity of players below level 300, the players with the highest war point totals are alts. Synds create Alts to list those players under 300 and get 10 war points for listing those players each day.
There are also a fairly big number of people in war mode under level 6. There should be a minimum level requirement for war mode
Up for discussion on the following, but this is what we would suggest.
1 . Remove Syndicates from war mode automatically that had zero points from the previous week. If a synd had zero points during the previous week, there should be some sort of penalty time to allow them back into war mode, say 1-2 weeks.
2. Because teams are stacking up little alts, all players in war mode should be open for attack regardless of the rules that were put in place previously. If a player is in war mode they should expect at least the 5 attacks from everyone in war mode per day
3. Increase the amount of points for an attack kill. Our suggestion would be to increase the attack kill points from 9 points to 20. Open for negotiation there.
These are not the only issues there are in war mode, but would at least change some of the ways war mode is currently being exploited. All others feel free to add your suggestions