Hey folks, Over the past few months we’ve collected a lot of feedback from the community about the improvements the game needs. We’re usually reluctant to announce these in advance because a lot of things can change, and we really don’t like letting you guys down. That said, @mi7ch and myself have noticed a few comments of late that are bringing up the concern that Kano/Apps is all talk and no action. While we believe that communication is an important cornerstone of a healthy community, we do also need to bring out a few updates every now and again! Please note that this is not a comprehensive list of everything we’re thinking about for the rest of the year and there will be more updates, but those are subject to change so I’m only talking about what is confirmed to be coming. I know many of you are concerned about Crafting, and that is a focus going forward, but there's a lot of data to crunch and we want to make informed decisions. Here’s what you can expect to see within the next few weeks: Better Clarity Around Raid Rewards The rewards for the Raid Event are rightly sought after for their power and rarity, but the process of actually bagging yourself an item or a sweet Superior can sometimes be fuzzy. Currently in the Raids if have have over 2,000 minimum actions (1,000 of those being healing actions) you have a chance at a drop, and potentially a Superior. But what kind of chance? Starting with the next Viking Clan Raid Event on September 8th, we’re changing the “minimum actions complete” on the Raid Boss banner to better indicate your chance of getting a drop. You will see something like: "unlikely", "likely", or "very likely". Note that nothing in life is guaranteed as the saying goes, but you will now see a more direct relation between the effort you put into a Raid and the likelihood of getting the loot you were chasing. Keep in mind that other players surpassing you in actions can reduce your chances, so check back on old raids to keep your luck strong. Improvements to Location Item Strength As time has gone on one thing has been abundantly clear: players are much stronger than the loot that drops from Locations, be it Job, Boss, or Minigame. Kano was following a logical progression, but that progression is outdated. Coming this month with the next Mob Wars: LCN Location, Item stats are being re-done to better match the strength levels of the players who are able to access the Location. Please adjust your expectation accordingly, Limited Items will still be the strongest items in the game for the foreseeable future and we won’t be changing older Locations to match, but you will definitely get more use out the next Location’s items than you have for the past few. Two updates may not look like a lot, but they will both make some pretty big ripples in the status quo. We’re going to try and be better about keeping you all up to date about what is coming down the pipe for the remainder of 2016, so I hope to bring you another one of these posts in short order. Thanks as always for your support, contributions to the games and feedback!