[ZS] TGIF...This week in Dev and Community July 1 - 5

Discussion in 'Announcements' started by mi7ch, Jul 5, 2013.

  1. mi7ch

    mi7ch Administrator

    TGIF! Here’s what happened this week in Dev and Community!

    Player Bans June 21 - June 27

    As a reminder, the following numbers are permanently frozen accounts, and don't count temporary freezes.

    FB: 14
    MS: 5

    The majority of permanently frozen accounts are frozen for being a shared or alternate account. This is something we actively investigate, and we appreciate players reporting suspicious accounts to us.

    If you have any questions or comments about a frozen account, please direct them through Support as the Forums are not the place to discuss account freezes, because of the sensitive account information involved.

    Happy Independence Day!

    Yesterday was Independence Day in the good ol’ US of A, so I hope all of our American players had an excellent Fourth of July!

    New Limited Items!

    Speaking of Independence Day, we released some themed items this week! You can get them now!

    zs.jpg

    Support Report with your Community Manager, mi7ch!

    No real Support Report this week, folks, as your normal writer continues to work away at tickets. Just a reminder that the Canada Day long weekend up here might cause a delay in getting your ticket answered!

    Kano Play Update

    I just thought I would take a minute here to bring everyone up to speed on the state of Kano Play. We heard from a lot of former Myspace players who moved over that they felt like the community there was getting a little thin. Since we opened up registrations last week, we’ve seen a four times increase in the number of new players signing up daily than what we used to see on Myspace. We’re continuing to reach out to lapsed Myspace players to entice them to reactivate their accounts, so we expect that number to increase even further.

    If you’ve reached out to your friends from Myspace and have gotten them to sign up, we thank you! We’d love to get even more people in, though, so if you have some friends who are still on the fence, or just keep forgetting to get around to it, let them know that they can look forward to these improvements in the future:

    - freshened up layout
    - new chat just for KP
    - user profiles with avatar support
    - improved player invite module

    That’s just a glimpse of what will be coming in the next few months. We thank you for sticking with us while we got Kano Play Myspace up and running, and I hope you’re looking forward to the changes we’re planning on making.

    A Most Tantalizing Glimpse Into the Future

    Before we get to the Terrible Joke of the Week, I have one more thing to share with you...

    faction_wars_teaser.jpg

    Terrible Joke of the Week

    You guys might not know this, but I’m a big Poke-fan, so I’m extra pleased to present a terrible Pokemon themed joke this week!.

    How do you get Pikachu on a bus? Poke him on. ← Highlight for hilarity!

    And that’s everything for this week folks! Thanks for tuning in for another TGIF, and I’ll see you next week!

    Play Now!

    Facebook Canvas: http://bit.ly/zs_forum_tgif
    Facebook Connect: http://bit.ly/zs_forum_fc

    MySpace: http://www.kanoplay.com/zombieslayer?game_server=server_2
     
  2. Survival Streak 0

    Survival Streak 0 Active Member

    Ok...I zoomed into that picture above....looks like another UN vacuum, how many UNS to refill the attack tokens?

    Edit: Lol i really aint trying to be negative about this btw...where ca i direct my questions about this up coming feature?
     
    Last edited: Jul 7, 2013
  3. mi7ch

    mi7ch Administrator

    Once we're ready to talk about this feature a bit more, there will be a thread to leave feedback. This was just a little tease ;)
     
  4. Survival Streak 0

    Survival Streak 0 Active Member

    From your teaser...I have gathered that rather than stamina, attack tokens are used (capped at 300 tokkens) and they generate a slower rate than stamina (10 minutes +) also but are refillable via UNCs...hm -_-

    Also that it is arena style, but will last the whole 3 days as dying doesn't necessarily mean you're out as you can respawn.

    What I've not sussed yet is repawn rate (the proposed time was 30 minutes) and whether the attack tokens are a communal thing or separate per member. -_-
     
    Last edited: Jul 9, 2013

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