energy achieves change is a welcome surprise, slowly getting on the right track lol.
The problem i see with the challenges, well ill put it into minimum required hours for both only doing the first challenge and the higher end ones.
The first challenge requires 15 shots/digs (per game varies what they are called) and has a 1 hour respawn. Assuming within the time to complete you get the max assists youll be immediately down to 8 digs remaining (1 from assist and 6 given to start).
- VC is 7500 max challenges until top tier is achieved.
- since they are 1 hour respawn that means 8 hours per challenge to complete
- assuming optimal no lost time in between, this creates a bare minimum time required to complete assuming no fp spent(from my experience people who buy in challenges is minimal due to low return on investment)
8 hours multiplied by the 7500 challenges to get the achieves equates to 60 000 hours needed(8*7500=60 000)
Reducing the 60k hours down equates to 2500 minimum days until completion (60 000/24=2500 days)
This again is in the most optimal and ideal situation where a player completes on the 8th hour with the next immediately starting up with no time in between. 2500 days reduced down into years (standard year 365, not factoring leap year) so 2500/365= 6 years and 10 months.
This is the bare minimum and under optimal situation that is required to complete this achievement only using the first challenge neglecting the other challenges completely.
Remember though this is only for VC, PC's top achieve is requiring double at 15k completed to achieve it. Just got to simply double the end result which equates to (2500 days * 2 = 5000 days reduced down 500 / 365 = 13.7) 13 years and 8 months ~ 15 days.
Now to do the regular challenges people are doing due to higher xp payouts and better items on return. I will be using the same given as the last since everything is going to be under same optimal conditions, just longer time to completion.
1 challenge takes 16 digs/hits to complete and starts with 3, assist gives another 3. So true amount of time to complete is only needing to do 10 of the 16. Dig/hit takes 3 hours and 55 minutes.
- converting to minutes then back to hours, days ect to gain a more precise calculation of minimum time required.
3 hours 55 minutes equates to 235 minutes per respawn. multiply respawn time by 10 to get the minimum time for completion of a single challenge. 235 * 10 = 2350 minutes (2350/60 = 39.16 hours, 39.16/24 = 1.63194 days minimum to complete single challenge)
Now with the time required figured to complete a single challenge, multiply it by 7500 since that is the minimum for top tier achieve. 2350 * 17 625 000 minutes. Reduced down is (17 625 000/60 = 293 750 hours, 293 750/24 = 12 239.583 days, 12 239.583/365 = 33.53 years). So this is a minimum of 33.53 years bare minimum to completion under optimal conditions no misses or anything for the entirety of the 33.53 years.
Now as this is only for VC, doubling it would result in Pirate clans required time if doing the standard challenges, which equates to a total of 67.06 years. (17 625 000 * 2 = 35 250 000, 35 250 000/60 = 587 500, 587 500/24 = 24 479.16, 24 479.16/365 = 67.066
With both the minimum time for both the quickest route and a standard route, the minimum time required is unreasonable. The only realistic way a person is going to be completing these achieves is by spending money... and more then just a little due to the sheer amount needed for completion. with even the people who strive for the achievements, the likelihood of them getting it is essentially slim to none. Especially since the high end of peoples completed achievements is between 2500-3200. Of course there are some that deviate quite a bit from the amount others have done. Just went through all of the games and their platforms to count the amount of people deviating from the amount i listed above is 10 people. This is after 2k days close to 3k days that people have played.
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