a time based monthly raid, with a 48 hour duration and unlimited health, much like a world boss the raid can not perish, but it can operate with 25%, 50%, 75% and 100% efficiency (damage wise) depending how much health it have unlimited player slots damage done rank 1-10 should earn unique prices upon raid expire healing done rank 1-10 should earn unique prices upon raid expire a damage table for rewards (more damage will open up for more advanced rewards like the worldboss loot table) a healing table for rewards (more healing will open up for more advanced rewards like the worldboss loot table)
the LAST thing we need is something like this. try to improve what we already have. but PLEASE don't add ANOTHER leveling mechanism into the game.
I really dont see the problem in people refilling. I do however see a problem in thousands of people hitting the same boss, which could generate alot of lag
What a recipe for disaster. I already get shocked watching some players go up 500-1000 levels per raid, now you want to give them an option to do that x 2 or 3, WTF. This doesn't even get a zero rating out of 10, it has a negative rating from me!!!!!!
We already have raids, so why should we need something like this? This is the best way to unbalance the game.
No thanks. I would rather Kano focus on the current raid system we have them make new ones. This would just cause a big unbalance for players in game.
The game has already become way out of balance with the raids we have. The last thing we need is another way to level faster.
Kano needs to fix the things that needs fixing before adding more things to the game. Sorry though, I agree with everyone else.......NO!
Hate to blow the consensus but I think this has a nugget of a good idea. Attack every 10/15 minutes ... Or heal every 10/15 minutes ... for the 48 hours. Throw some achievements at it and game drops to the achievements. Monthly its calendar/challenge-like, for the 48 hours. Every 10/15 minutes an action possible ... pick one ... and work the achievements. Min attacks/min heals to get end reward .... toss in some random reward (like a calendar ... ) for the action chosen ... To me, its a cross idea between the present world bosses, the raid bosses, and the calendars, except its competitive v. everyone. Could be quite interesting. Not bad an idea OP Rene.
Suggestion made for Selfish Purposes 1. However, I do have a question. Why are we not given the option to post Raids in the Clan feed? Its either keep it closed or make it wide open. Is there a reason we are not given this option?