?random boss drops not adding up???

Discussion in 'General Discussions' started by polishpimp, Sep 21, 2010.

  1. polishpimp

    polishpimp Well-Known Member

    Hopefully someone can explain to me why the "random boss drops" dont seem to add up. Lets use the dragon as an example. First of all...I do understand that the random nature of these drops allow for a large fluctuation in the number of these drops over the short term, but if the odds of obtaining a random drop remains constant and is the same for every player....over the long run....all things being equal....these numbers should even out....correct?

    Lets just say we have a 5% chance of receiving a random fire tunic drop per attack.

    So in the short run if player "A" kills 5 dragons,,,and player "B" kills 5 dragons....its feasible that player"A" could end up with considerably more random drops than player "B", but if u increase the the number of dragons killed to say.....500 dragons....the number of random drops received between players "A" n "B" should draw closer together and should continue to draw even closer as the total # of dragons killed increase....and the number of random drops should received should also become closer n closer to 5%.....correct?

    So if the law of averages is correct, and the the 5% odds remain constant for all players, and other variables such as number of attacks r similar....would this next scenario be possible or even unlikely?

    Player "A" kills 500 dragons and receives 5400 random drops. Player "B" kills 650 dragons and receives only 5200 random drops.

    R the Numbers of dragon kills still not enough to draw an accurate conclusion? or is something out of whack? Hopefully someone more intelligent then I can help shed some light on this for me. TY!!!
     
  2. Kendall

    Kendall Administrator

    It depends on the total number of attacks, a stronger player may be able to kill a boss in less attacks which would use less stamina and have less chances at the drops so by kills alone you cannot tell how many attacks they have launched.
     
  3. polishpimp

    polishpimp Well-Known Member

    Thank you for the feedback.

    but what if the numbers in the scenario above were done with nearly the same amount of attacks for the majority of the dragon battles which were fought together, dont the numbers seem way outta whack? not to mention ...in addition...player "b" has way more dragon battles period....so player "b' has way more attacks (hundreds) yet he is still way behind in drops (hundreds)
     
  4. Kendall

    Kendall Administrator

    It completely depends on how they have allocated their skills to determine the amount of stamina required to kill a boss, if player A and player B have very similar Health/Attack/Defense then if boss kills are equal (depending if that was the only place they were getting drops from, for example not helping other friends) then based on boss kills both users should have roughly the same # of drops.

    If player A uses far more stamina to kill a boss then they will likely collect more drops along the way as it is a chance per attack, but since the boss does become more powerful as you level it up the advantage should fall to the stronger player in the long run.

    Having the availability of attacking a boss more than once, for example attacking your friends and sharing bosses will give the potential for even more drops and rewards.
     
  5. polishpimp

    polishpimp Well-Known Member

    I thought i had stated that all other variables were similar...but maybe not. I also thought that i had mentioned that the majority of these boss fights in question were shared equally.

    The way i see it, regardless of how xp points are allocated....if two players share 500 dragons equally and have the same number of attacks on each the Random boss drops for that particular type of boss should be fairly close and should draw closer with the more bosses of that type that they share.

    so....how many boss kills in the scenario listed above would it take to accurately depict whether or not there is a flaw in the current system of random drops
     

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