No, I said that leveling should not be the only point of this game. You keep pretending I said things that I didn't say.
Yet I don't get that feeling while leveling. Most players at my level are way weaker or way stronger than me, so I don't see a direct advantage to leveling. And new jobs/cities take reaaaaaalllyy long to reach. So leveling doesn't give me much satisfaction.
I would have quit this game if not for SW. But what is the draw for people who cannot commit to spending so much time on that and aren't huge spenders? You get (or got) satisfaction from leveling, but you need to realize that a game can only be successful for a long time if there is satisfaction for more than just the top spenders.
Again, this doesn't mean I want to take something away from top spenders. It means I want something extra for other players.
I didn't intend an insult, but I'm getting rather exasperated at your disdain for people who don't value the same things you do. I was trying to point out that you come across as very dismissive of anyone who doesn't play as you. Players are playing hard to do well in SW. Just because you don't, doesn't mean that you can just dismiss what makes them happy.
And my experience is that spending is much less important in SW than in BA. I pretty much always get top-5 in points (in my generally top-3 synd) and don't refill in most wars (and when I do, only with free FP). From what I've seen, good coordination is more important than spending, although the latter can of course make the difference in a close fight.
Every player needs to feel that they are achieving something. By definition, very few players can do that by outspending everyone else. SW helps a bit to keep the rest happy, but it's not good enough, due to the required commitment. So I think that there should be something more in the game for low- and non-spenders.
This doesn't require removing leveling or spending from the game, but the new feature preferably should not be about leveling or spending. Those 'low to mid level players' that you have so much disdain for are important for the game. If they leave, as many are doing, then the game dies.
Again I want to point out the card games that have drafting. Such a game mode gives players temporary equality with top players in 1 game mode, which gives skillful players a chance against spenders. But they don't keep the cards, so in normal play they still have a disadvantage against spenders or long-time players. But this is not so much of a problem because drafting provides them an additional way to achieve something meaningful (to them).
No, you've made it very clear that you have a fear of seeing this game change in ways that you don't like and this causes you to misread my words. I actually think that we are much closer in beliefs than you think and that you are fighting shadows.
Perhaps you should take a step back and reread this thread, but a bit more objectively. Then you will see that the only person who talks about removing differences in the entire game is you.
I don't begrudge you that you want to preserve what you enjoy, but I would like you to show a bit more empathy for other players. I don't want to take away the fun that you get from leveling, but you need to realize that this game has been doing in 'your' direction. With raids, leveling by spending is easier than ever and it is killing the game. The game needs to go in the other direction now to save it! Again, this doesn't mean a radical change that removes leveling, but a Kano needs to forget about making money for a bit and find a way to make low to mid level players happier to save the game. Once that is achieved, they can go back to making features for level 15k or whatever makes you happy.
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