The Sirens are due to surface this morning! Here’s a more detailed overview of how Raid Bosses work. Summoning the Boss Every Raid Boss is the same strength, regardless of the level of the player who unlocks it. Raid Bosses are unlocked using 4 different Keys. Keys drop from Adventures in four specific Locations, each yielding a different Key. Adventures with higher energy costs have a higher chance of dropping a Key. When doing Adventures in locations that drop Raid Boss Keys, you will be able to see how many of each Key you’ve currently got. You can also jump straight to the other Key locations to do Adventures there. The Siren's Raid Boss Keys can be found in the West Tortuga, Tenochtitlan, Barbary and Atlantis locations.You can unlock the Raid Boss as soon as you have one of each of the 4 Keys. When the event ends, any unused Keys in your inventory can be turned in for XP. Keys are not useful for anything other than unlocking Raid Bosses - for example, they can’t be equipped or used in crafting, so you might as well turn them in for rewards. Raid Group Mechanics Raid Bosses are powerful opponents intended to be fought in large Parties of players. Pirates are divided up into 3 level tiers. There are 10 Party Positions available for each Tier of player, for a max Party size of 30 Pirates. We recommend your Raid contain at least 20 committed Players. Raid Bosses can become more difficult if members of the Party are absent or not keeping the Health bar up, so you may want to hand-pick your Party for the best possible team. Try to include some Pirates with Defense-oriented builds to help balance out the Party and provide a solid base of Health for the battle. Inviting Three invite links provided in the Invite Tab on the Raid Boss battle page. To invite a Pirate to join your Party, send them the link that fits the level of the player you are inviting. If you wish, you can also close off previously sent links. Click the Invalidate Link button to close off the previous URL and generate a fresh one. Anyone with the previously sent link will will be unable to use that same URL to join your Raid Party. If you just want to fill up your slots quickly, you can also turn on Public Sharing. This opens up your Raid Party positions to be filled by any player who visits your Raid Boss page, regardless of whether or not you have invited them. Once someone has joined the Raid you are stuck with them for the rest of the battle, so use Public Sharing with caution! Raid Group Health The Raid Party has a shared pool of health, which is calculated based on members’ total Health and Defense skills at the time they joined the Raid. As new members join, the max health of the Party will be updated. Party members can use Energy to replenish the Party’s Health. Keep a close watch on the Raid Health Bar, as the Boss will do damage back every time someone attacks it. As the Raid Party’s Health is reduced, member’s attacks will do less damage. If the Party’s Health ever hits zero, the Party has been wiped. The Boss will heal when it wipes the Party, so watch out! It’s a good idea to include some Pirates with defense-oriented builds in your Party to help establish a solid base of Health. Raid Boss Mechanics Battling the Boss The Attack and Barrage buttons are used to deal damage to the Raid Boss. The Raid Boss will hit back when you attack, and in a twist unique to the Raid Boss if it manages to wipe the Party’s Health, the Boss will heal back up to the last checkpoint. Checkpoints for Boss Health take place in 10% increments. So for example, if the Sirens are down to 75% Health, then succeeds in wiping the Raid Party, it will heal back up to 80%. Every time your Party wipes, the amount of XP awarded for actions is reduced, so make sure to keep the Raid Group healed! Players who keep attacking when the Party is at low health and cause a wipe are tracked, and will get benched if they do it repeatedly. Anyone who has caused the party to wipe 2 times will be unable to make any further offensive actions against the Boss and won’t be able do anything but Heal for the remainder of the battle. Boss Kill Rewards Loot is claimed when the Raid Boss is defeated. If the battle timer runs out before the Raid Boss has been killed, the Boss will escape without dropping any items. The Raid Boss has 6 loot items, each with a Common version and a Superior version, which is stronger and rarer. Everyone who does at least 1,000 overall actions (attacking and healing are both counted towards your overall actions) and 1,000 healing actions will be awarded with a Loot item, Cash, and XP when the Raid Boss is defeated. The drop you get is determined by random, however under special conditions a player may be guaranteed a Superior item drop. For example, a Pirate who summons their very first Raid Boss will get a Superior drop when it is defeated. General Tips The Raid Boss is meant to be a challenging event! Even with a large and dedicated team, it will often take several days to defeat it, so don’t go in expecting an easy win. However with care and coordination your Party can take it down fast and more efficiently. Work together, keep your health up and try to do Barrages instead of basic attacks when you can. Don’t let your Party get wiped, or it will set you back! It might take some time to summon a Raid Boss as the Keys drop randomly from doing Adventures. If you haven’t received a Key yet, keep at it! Remember to do the highest Energy requirement Adventure in a Location for the best shot at getting a Key. It is highly recommended that you keep your Raid Group private and use the Invite Links provided to add members to your Party. The Raid Boss does has Health checkpoints, but try not to let your Party wipe as this reduces your XP returns. That just about covers the Raid Boss! You can expect to see it live in game tomorrow morning. Any feedback you have during the event can be left in this thread. Good luck!
Changes from the previous Raid Boss: 1) Adjusted tiers based on network. 2) 20% reduction in healing cost with a 15% buff in Health applied to Raid Party on Heal. 3) Upping minimum actions required to qualify for a reward. 1,000 overall actions and 1,000 healing actions. As an example, you could do 500 attack actions and 1,500 healing actions and this would qualify you for a reward.
Ok to clarify ,once more ,if someone attacks and does not heal but does the required 2,000 actions( attacking,only) , do they qualify for a reward
1,000 of those required actions are healing actions, so no, they would not qualify. 1,000 actions have to be healing, while the other 1,000 actions can be a combination of attacking and healing.
"Capricorn Raid Boss Keys can be found in the West Tortuga, Tenochtitlan, Barbary and Atlantis locations.You can unlock the Raid Boss as soon as you have one of each of the 4 Keys." Spoiler: Croped images for mi7ch
Question?? ,in the " actions" column ,it just gives the total actions,not a break down of healing and attacking ##'s of actions,or am I missing something ?
On the left hand side of the boss image above the rewards is a box called Your Contribution, you can see your actions and healing done in there.
How do we know when we've done enough healing? so far as I can see it only reports total actions and amount of healing, not healing actions...this is going to force us to use more energy that we need to just to be safe, and it's putting lower levels at a disadvantage as well...something tells me this was a rushed fix and may not have been very well thought out...
Where to find how many healing actions/attack actions you've done: Your Contribution: Fight Response:
ok, I found it...disregard the part of my post about no way to tell...still think it puts lowers at a bit of a disadvantage though...
Oh well hopefully will keep them off of them and not kill the raid health,although,the percentage of people that even bother to read info or ask questions is 5% maybe
it also shows when u attack Num Attacks: 340 - Damage Dealt: 1,281,812 - Num Heals: 100 - Total Healing: 40,686
Hi! I don't know if this was already proposed but I think it would be nice to see the party's health in the boss tab. That way, if someone is involved in many raid boss fights, they don't have to check each one to see if there's a need to heal.
So to get this straight you ONLY have to do 1000 in healing on a boss then you have satisfied the healing requirement and will get rewards at the end even if you don't health the boss anymore past 1000 correct?