I think you should take a second to think about what this game was designed as. A PvP game where the main focus is (or atleast was) beating your opponent. To beat your opponent you have to, yes you have guessed it right, be stronger than him. The easiest way to that without spending loads on GF items has been allocating skills to attack and def and some to health (for bushes, higher punch, higher attack on bosses etc.) and stamina (for XP and drops from bosses). Since the dawn of time the only thing the energy bar been useful for has been completing jobs faster and thus getting skill points faster. And by faster you could be looking at 1-7 days before other players. We all got the same reward in the end so high energy never really been that useful in the daily running of the game. Until now - Not because of raid bosses, but because job drops at level 6500+ is rivalling old GF items in strength.
The main point where you get it all wrong is when you compare an additional feature that raid bosses is to the main gameplay character build (levellers, fighters, punchers, boss hoggers). Also you seem to conveniently forget that this game is on its sixth year and that some has been here from the beginning (foxysiren among those). Now, after five years, there's finally a use for the energy. Bear in mind that some of us has gone pretty high up in the levels (I'm 8k+) with next to no remaining achievements we can get skill points from. Add to that the near impossible task it is to level further up to accumulate enough skill points required for raid bosses before year 2050. If New York is the start of a new level and London is the end of it, we at level 6000+ are navigating an oil tanker between those two locations while those from the first raid boss tier are flying a F-18.
Let's look at the other features just for fun:
Bosses: Stamina, health and attack strength. Allright, I can use that in a PvP fight.
Jobs: Energy only. Hmm, not been useful in fights so 5-600 been more than enough for the first 4,5 years. Finally useful at level 6500+ but not to that extent that it's worth chucking all skill points at.
Battle Arena: Stamina, attack & defense and health (+ creditcard). Allright, I can use that in a PvP fight.
Syndicate Wars: Stamina, attack & defense and health + cc and a group of people willing to play a boring feature for five mins a day.
Do you feel Kano been giving out hints along the way that Energy is the post to chuck skill points at, when you look at the main part of the game + the features before Raid Bosses came along? 'No' you say? Correct. So tell me why you feel it's right to tell those that complain that 'Well, your fault. You should have set your mobster up more more suited to this feature, even though energy been useless for 39539043940 years. Try distancing yourself from the other parts of the game so you can sit back, relax and enjoy the fun of playing a feature in a game that comes out every other month.' [paraphrasing]
I see you also mention that we higher levels want to distance ourself further from the lower levels. Well, you couldn't be more wrong. We ask for more balance. 1k stam at level 1000 gives you 5-6 levels + no need for energy refills because you don't get to use all 500 before you hit a new level. I know, because I'm a low-level on Server 2. On Server 1 I get 1/4 of a level if I use 1k stam on a raid. I also have to use 300-350 energy in addition. So for me (with 2,5k+ stam and 1k+ energy – which isn't unusual at my level) I can do the minimum required attacks on max 2 (ONE!) bosses a day when using stam + boost - and that rules out playing the other features like regular bosses, fighting, jobs etc while this feature is running.
But you're right, you could go down the easy way and just don't play the feature. That's always a solution for the likes of you (in this instance) and the Forum Spammer (everytime). Considering this is the (harsh?) reality for almost all of those over level 5k, what do you think will happen if all 5k+ players just didn't bother to join any bosses?
"But also going back to spending money, why do you feel you should be rewarded more then others because you spend real money, it stats very clearly a free to play game so it should be suited for all players and not those that just spend."
Not directed at me but: Haha. Yet again you get it all wrong. You think this game would survive if everyone carried the same mindset as you? Of course the spenders should be rewarded more, but that's not me (or foxysiren) saying we want to be treated as royalties and non-spenders as slaves.
Click to expand...