What I would like to see though is a punch/slap timer that counts down to when u can next slap/punch a rival. I would also like a players own build be the deciding factor on the outcome of a punch/slap. Currently the health damage outcome is based off the lower of the 2 players health basically negating everything the more powerful player has earned in terms of health and attack. The resulting health damage should be based on the health or attack of the person doing the slapping/punching. Same goes for attacks
I just noticed, Polish, but if you go to the player's profile, slaps/punches/whips count as an attack. Now that it tells you when you last attacked, you basically have a timer already. I last attacked someone with a slap 59 minutes ago, so I'll be able to slap him now.
and not only that if they have not attacked you just click on the bounty trap ,if you dont have trap on that will tell you wen next one is due