Kind of a silly idea for me since, I wish the punch kill would be eliminated (would mean more bounties yay!) but, how about putting up a punch list just like the hit list? I know you already have a feed setting for punch help but, I don't think it is used much if at all and I know there are some players that seem to really enjoy getting punch kills. Why not give those players that enjoy it a nice new option. I know I find chasing bounties on the hit list fun and exciting (and sometimes very frustrating lol). I would imagine some of these punchers would enjoy a punch notifier and list just as enjoyable not to mention, the person requesting the punch help would have the pleasure of watching the punchee ride the list until dead or healed out of the hospital. As it is now, unless someone posts the pk in chat, the person that made the request has no real way of knowing if the pk request was fulfilled. My only fear is that this would detract from the actual hit list. But, with no bounty for a pk, I doubt it would be something that would encourage bots. Heck, thinking about it, since you only get one punch per hour on a player, maybe it would be a good thing if you could offer a bounty for a pk. Bots could only get the one shot and more people would have a chance at getting a bounty since, it wouldn't allow multiple attacks from one player. Also, I think that this would be something that is even more of a direct pvp action since, I don't think mob size or gear have an impact on punches. It would also give those high health builds a real advantage which I think would be a good thing since I believe there should be activities designed to reward each possible type of build.
i didn't vote because i want to hear some more thoughts about this, but my initial reaction is no. i don't have any trouble getting slap killed the way it is. so i don't see the need for a slap button like the bounty button.
Yeah, it's probably not one of my better ideas. I only play lcn and have no idea how much response the punch help request gets on other platforms. Also, I'm a kong player so again, no idea about other servers. I'd guess the pk is used and a better response is found more amongst war mode players than players that are just annoyed by someone and maybe those players see no problem getting help. Anyway, the idea was spawned by watching our chat, and the lack of response pk requests seems to get. It seems the best way to get pk help is to ask for it in chat. If the request is made only through the game, most people just don't seem to get punched at all. Also, the armor players that are mixed in with us don't see our chat so, they don't get to participate. World chat does get used for these request sometimes but, I think the reason world chat is not used much is because people keep their game chat set on jobs. Same with it going into our social feed. I keep mine set on bosses and only check job help when I can do it, and challenge help from time to time. Anyway, like i said in my original post, I see pks as a detraction from the hit list. As the idea was forming in my head, I thought hey, why not do a bounty for pk? Still, when the notifier pops up that you should be prepared to be punched, I don't think many punches are flying. With a hit list style punch request, I think you would start seeing a faster and more vigorous response. With the addition of a bounty, even if it is a smaller one than a hit, I think you would see more players throwing punches around and more willing to punch a stronger player and that it would liven up the pvp aspect of the game. I'd think too that a pk request would be similar to a punch in regards to no rigged ignitions and no ambushes so, people might be willing to request them more often. If the targeted player is active all he would have to do is heal to avoid the pk just like they do anyway so, there is an easy defense. Another thing they might consider doing (maybe they already do and I just haven't seen it) would be to have a notifier sent to the player that requested the punch help similar to when you get job help. Something like Jessdo helped you punch graveyard gabby and did 550 damage, power killed graveyard graveyard gabby etc. I think this would boost the enjoyment of the punch request for the puncher and again, open up more rivals for the punchee.
No people chose if they hitlist and spend money or punch if they have more time to spend in game, since you only are able to punch 1 time /hour
yeah, solo punch kills are a lot of work sometimes i'm sure. my idea is meant to make it easier to get someone killed on a pk and to add another aspect to enhance the social aspect of the game. Again, probably not one of my better ideas. Just one of those random thought moments.
No prob, is just my opinion , maybe some other players agree with you, wait for more comments and feedback!
To be honest I'm all for new PvP features. I think LCN has been dragged away from skill/strength in favour of the raids and new clicky BA... Yawn. I initially didn't love this idea but it's better than what we currently have... Not a lot.